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author | Dalai Felinto <dfelinto@gmail.com> | 2014-11-11 23:21:56 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2014-11-11 23:21:56 +0300 |
commit | 8c227adb8cf880a13081eac06f4c79c108e7bb5b (patch) | |
tree | 630cd7a2afbe813030dc80b6f5e2433c1bc917c8 /intern/cycles/kernel/kernel_bake.h | |
parent | 2beb940365fe19e9e9028b3438c37df77214d98c (diff) |
Fix T41783: Cycles baking ignores displacement
Create unique flag for output shaders with displacement data and use it
to calculate transformed normal. Implementation suggested by Brecht Van
Lommel.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D890
Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bake.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h index 96be065f5d8..e80bfb32e89 100644 --- a/intern/cycles/kernel/kernel_bake.h +++ b/intern/cycles/kernel/kernel_bake.h @@ -253,6 +253,10 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, /* data passes */ case SHADER_EVAL_NORMAL: { + if ((sd.flag & SD_HAS_BUMP)) { + shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN); + } + /* compression: normal = (2 * color) - 1 */ out = sd.N * 0.5f + make_float3(0.5f, 0.5f, 0.5f); break; |