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authorBrecht Van Lommel <brecht@blender.org>2021-10-24 15:19:19 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 16:36:39 +0300
commitd7d40745fa09061a3117bd3669c5a46bbf611eae (patch)
tree8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/kernel_bake.h
parentb698fe1e047e56e8ed67ba47464c0017d9c50eea (diff)
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the scene and its nodes. The session/ folder contains the render session and associated data structures like drivers and render buffers. * Move top level kernel headers into new folders kernel/camera/, kernel/film/, kernel/light/, kernel/sample/, kernel/util/ * Move integrator related kernel headers into kernel/integrator/ * Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/ For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r--intern/cycles/kernel/kernel_bake.h120
1 files changed, 0 insertions, 120 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
deleted file mode 100644
index 30a41b9d3e3..00000000000
--- a/intern/cycles/kernel/kernel_bake.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "kernel/kernel_differential.h"
-#include "kernel/kernel_projection.h"
-#include "kernel/kernel_shader.h"
-
-#include "kernel/geom/geom.h"
-
-CCL_NAMESPACE_BEGIN
-
-ccl_device void kernel_displace_evaluate(KernelGlobals kg,
- ccl_global const KernelShaderEvalInput *input,
- ccl_global float *output,
- const int offset)
-{
- /* Setup shader data. */
- const KernelShaderEvalInput in = input[offset];
-
- ShaderData sd;
- shader_setup_from_displace(kg, &sd, in.object, in.prim, in.u, in.v);
-
- /* Evaluate displacement shader. */
- const float3 P = sd.P;
- shader_eval_displacement(kg, INTEGRATOR_STATE_NULL, &sd);
- float3 D = sd.P - P;
-
- object_inverse_dir_transform(kg, &sd, &D);
-
-#ifdef __KERNEL_DEBUG_NAN__
- if (!isfinite3_safe(D)) {
- kernel_assert(!"Cycles displacement with non-finite value detected");
- }
-#endif
-
- /* Ensure finite displacement, preventing BVH from becoming degenerate and avoiding possible
- * traversal issues caused by non-finite math. */
- D = ensure_finite3(D);
-
- /* Write output. */
- output[offset * 3 + 0] += D.x;
- output[offset * 3 + 1] += D.y;
- output[offset * 3 + 2] += D.z;
-}
-
-ccl_device void kernel_background_evaluate(KernelGlobals kg,
- ccl_global const KernelShaderEvalInput *input,
- ccl_global float *output,
- const int offset)
-{
- /* Setup ray */
- const KernelShaderEvalInput in = input[offset];
- const float3 ray_P = zero_float3();
- const float3 ray_D = equirectangular_to_direction(in.u, in.v);
- const float ray_time = 0.5f;
-
- /* Setup shader data. */
- ShaderData sd;
- shader_setup_from_background(kg, &sd, ray_P, ray_D, ray_time);
-
- /* Evaluate shader.
- * This is being evaluated for all BSDFs, so path flag does not contain a specific type. */
- const uint32_t path_flag = PATH_RAY_EMISSION;
- shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT &
- ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
- kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag);
- float3 color = shader_background_eval(&sd);
-
-#ifdef __KERNEL_DEBUG_NAN__
- if (!isfinite3_safe(color)) {
- kernel_assert(!"Cycles background with non-finite value detected");
- }
-#endif
-
- /* Ensure finite color, avoiding possible numerical instabilities in the path tracing kernels. */
- color = ensure_finite3(color);
-
- /* Write output. */
- output[offset * 3 + 0] += color.x;
- output[offset * 3 + 1] += color.y;
- output[offset * 3 + 2] += color.z;
-}
-
-ccl_device void kernel_curve_shadow_transparency_evaluate(
- KernelGlobals kg,
- ccl_global const KernelShaderEvalInput *input,
- ccl_global float *output,
- const int offset)
-{
- /* Setup shader data. */
- const KernelShaderEvalInput in = input[offset];
-
- ShaderData sd;
- shader_setup_from_curve(kg, &sd, in.object, in.prim, __float_as_int(in.v), in.u);
-
- /* Evaluate transparency. */
- shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW &
- ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>(
- kg, INTEGRATOR_STATE_NULL, &sd, NULL, PATH_RAY_SHADOW);
-
- /* Write output. */
- output[offset] = clamp(average(shader_bsdf_transparency(kg, &sd)), 0.0f, 1.0f);
-}
-
-CCL_NAMESPACE_END