diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/kernel/kernel_bake.h | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bake.h | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h deleted file mode 100644 index 30a41b9d3e3..00000000000 --- a/intern/cycles/kernel/kernel_bake.h +++ /dev/null @@ -1,120 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "kernel/kernel_differential.h" -#include "kernel/kernel_projection.h" -#include "kernel/kernel_shader.h" - -#include "kernel/geom/geom.h" - -CCL_NAMESPACE_BEGIN - -ccl_device void kernel_displace_evaluate(KernelGlobals kg, - ccl_global const KernelShaderEvalInput *input, - ccl_global float *output, - const int offset) -{ - /* Setup shader data. */ - const KernelShaderEvalInput in = input[offset]; - - ShaderData sd; - shader_setup_from_displace(kg, &sd, in.object, in.prim, in.u, in.v); - - /* Evaluate displacement shader. */ - const float3 P = sd.P; - shader_eval_displacement(kg, INTEGRATOR_STATE_NULL, &sd); - float3 D = sd.P - P; - - object_inverse_dir_transform(kg, &sd, &D); - -#ifdef __KERNEL_DEBUG_NAN__ - if (!isfinite3_safe(D)) { - kernel_assert(!"Cycles displacement with non-finite value detected"); - } -#endif - - /* Ensure finite displacement, preventing BVH from becoming degenerate and avoiding possible - * traversal issues caused by non-finite math. */ - D = ensure_finite3(D); - - /* Write output. */ - output[offset * 3 + 0] += D.x; - output[offset * 3 + 1] += D.y; - output[offset * 3 + 2] += D.z; -} - -ccl_device void kernel_background_evaluate(KernelGlobals kg, - ccl_global const KernelShaderEvalInput *input, - ccl_global float *output, - const int offset) -{ - /* Setup ray */ - const KernelShaderEvalInput in = input[offset]; - const float3 ray_P = zero_float3(); - const float3 ray_D = equirectangular_to_direction(in.u, in.v); - const float ray_time = 0.5f; - - /* Setup shader data. */ - ShaderData sd; - shader_setup_from_background(kg, &sd, ray_P, ray_D, ray_time); - - /* Evaluate shader. - * This is being evaluated for all BSDFs, so path flag does not contain a specific type. */ - const uint32_t path_flag = PATH_RAY_EMISSION; - shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT & - ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>( - kg, INTEGRATOR_STATE_NULL, &sd, NULL, path_flag); - float3 color = shader_background_eval(&sd); - -#ifdef __KERNEL_DEBUG_NAN__ - if (!isfinite3_safe(color)) { - kernel_assert(!"Cycles background with non-finite value detected"); - } -#endif - - /* Ensure finite color, avoiding possible numerical instabilities in the path tracing kernels. */ - color = ensure_finite3(color); - - /* Write output. */ - output[offset * 3 + 0] += color.x; - output[offset * 3 + 1] += color.y; - output[offset * 3 + 2] += color.z; -} - -ccl_device void kernel_curve_shadow_transparency_evaluate( - KernelGlobals kg, - ccl_global const KernelShaderEvalInput *input, - ccl_global float *output, - const int offset) -{ - /* Setup shader data. */ - const KernelShaderEvalInput in = input[offset]; - - ShaderData sd; - shader_setup_from_curve(kg, &sd, in.object, in.prim, __float_as_int(in.v), in.u); - - /* Evaluate transparency. */ - shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW & - ~(KERNEL_FEATURE_NODE_RAYTRACE | KERNEL_FEATURE_NODE_LIGHT_PATH)>( - kg, INTEGRATOR_STATE_NULL, &sd, NULL, PATH_RAY_SHADOW); - - /* Write output. */ - output[offset] = clamp(average(shader_bsdf_transparency(kg, &sd)), 0.0f, 1.0f); -} - -CCL_NAMESPACE_END |