diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-09-22 17:35:50 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-09-22 17:36:43 +0300 |
commit | dab50ad7183458aa5ad5b982097da844397be3d9 (patch) | |
tree | 35721c7eaaf65a05d7c7313e726776a81f993ee7 /intern/cycles/kernel/kernel_bake.h | |
parent | b63e6ab8d252a7424272f56d2e5a5b778191f987 (diff) |
Cleanup: use float3 instead of float4 for shadow, since w is never used
Contributed by pembem22.
Differential Revision: https://developer.blender.org/D8947
Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bake.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h index 2709a9da734..e876e5d8ca6 100644 --- a/intern/cycles/kernel/kernel_bake.h +++ b/intern/cycles/kernel/kernel_bake.h @@ -383,7 +383,7 @@ ccl_device void kernel_bake_evaluate( break; } case SHADER_EVAL_SHADOW: { - out = make_float3(L.shadow.x, L.shadow.y, L.shadow.z); + out = L.shadow; break; } case SHADER_EVAL_DIFFUSE: { |