Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 00:07:22 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 00:07:22 +0400
commited1a08382f2b9f9d11661d2f4c68c496c49f274a (patch)
tree493b75861ce91041475ff7de0169051e43b455a1 /intern/cycles/kernel/kernel_bvh_traversal.h
parentf3f5e9553ecf43cbe19d40607ef27e0ea1a73085 (diff)
Cycles: code refactoring to deduplicate the various BVH traversal variations.
Now there is a single BVH traversal code with #ifdefs for various features. At runtime it will then select the appropriate variation to use depending if instancing, hair or motion blur is in use. This makes scenes without hair render a bit faster, especially after the minimum width feature was added. It's not the most beautiful code, but we can't use c++ templates and there were already 4 copies, adding 4 more to handle the hair case separately would be too much.
Diffstat (limited to 'intern/cycles/kernel/kernel_bvh_traversal.h')
-rw-r--r--intern/cycles/kernel/kernel_bvh_traversal.h239
1 files changed, 239 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bvh_traversal.h b/intern/cycles/kernel/kernel_bvh_traversal.h
new file mode 100644
index 00000000000..7e69c06a8ca
--- /dev/null
+++ b/intern/cycles/kernel/kernel_bvh_traversal.h
@@ -0,0 +1,239 @@
+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This is a template BVH traversal function, where various features can be
+ * enabled/disabled. This way we can compile optimized versions for each case
+ * without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_HAIR: hair curve rendering
+ * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
+ * BVH_SUBSURFACE: subsurface same object, random triangle intersection
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
+
+__device bool BVH_FUNCTION_NAME
+(KernelGlobals *kg, const Ray *ray, Intersection *isect
+#if FEATURE(BVH_SUBSURFACE)
+, int subsurface_object, float subsurface_random
+#else
+, const uint visibility
+#endif
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f
+#endif
+)
+{
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ const float tmax = ray->t;
+ float3 P = ray->P;
+ float3 idir = bvh_inverse_direction(ray->D);
+ int object = ~0;
+
+#if FEATURE(BVH_SUBSURFACE)
+ const uint visibility = ~0;
+ int num_hits = 0;
+#endif
+
+#if FEATURE(BVH_MOTION)
+ Transform ob_tfm;
+#endif
+
+ isect->t = tmax;
+ isect->object = ~0;
+ isect->prim = ~0;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+
+ /* traversal loop */
+ do {
+ do
+ {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
+ {
+ bool traverseChild0, traverseChild1, closestChild1;
+ int nodeAddrChild1;
+
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr, difl, extmax);
+#else
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr);
+#endif
+
+ if(traverseChild0 != traverseChild1) {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ }
+ else {
+ if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ else {
+ /* both children were intersected, push the farther one */
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
+ int primAddr = __float_as_int(leaf.x);
+
+#if FEATURE(BVH_INSTANCING)
+ if(primAddr >= 0) {
+#endif
+ int primAddr2 = __float_as_int(leaf.y);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* primitive intersection */
+ while(primAddr < primAddr2) {
+#if FEATURE(BVH_SUBSURFACE)
+ /* only primitives from the same object */
+ uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+
+ if(tri_object == subsurface_object) {
+#endif
+
+ /* intersect ray against primitive */
+#if FEATURE(BVH_HAIR)
+ uint segment = kernel_tex_fetch(__prim_segment, primAddr);
+#if !FEATURE(BVH_SUBSURFACE)
+ if(segment != ~0) {
+ if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+#else
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+#endif
+ }
+ else
+#endif
+#endif
+#if FEATURE(BVH_SUBSURFACE)
+#if FEATURE(BVH_HAIR)
+ if(segment == ~0)
+#endif
+ bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
+
+ }
+#else
+ bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+
+ /* shadow ray early termination */
+ if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
+ return true;
+#endif
+
+ primAddr++;
+ }
+ }
+#if FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+#if FEATURE(BVH_SUBSURFACE)
+ if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
+ object = subsurface_object;
+#else
+ object = kernel_tex_fetch(__prim_object, -primAddr-1);
+#endif
+
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+
+ ++stackPtr;
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+#if FEATURE(BVH_SUBSURFACE)
+ }
+ else {
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ }
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_INSTANCING)
+ if(stackPtr >= 0) {
+ kernel_assert(object != ~0);
+
+ /* instance pop */
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+ object = ~0;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_SUBSURAFACE)
+ return (num_hits != 0);
+#else
+ return (isect->prim != ~0);
+#endif
+}
+
+#undef FEATURE
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES
+