diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 04:43:50 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-29 04:43:50 +0400 |
commit | 0d6976ad0ce4570e286ca33b852ee3b6a07a09ab (patch) | |
tree | bd8ec57a4c4454db097d06b5c1eea4328863753e /intern/cycles/kernel/kernel_camera.h | |
parent | bb0195e0396a66c40a03e9f9c6a87c9b8a5ecc47 (diff) |
Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion
blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
Diffstat (limited to 'intern/cycles/kernel/kernel_camera.h')
-rw-r--r-- | intern/cycles/kernel/kernel_camera.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h index abc63d99c74..97d37a8b3f4 100644 --- a/intern/cycles/kernel/kernel_camera.h +++ b/intern/cycles/kernel/kernel_camera.h @@ -65,7 +65,7 @@ __device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) - transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); + transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); @@ -108,7 +108,7 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) - transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); + transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); @@ -182,7 +182,7 @@ __device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float ra #ifdef __CAMERA_MOTION__ if(kernel_data.cam.have_motion) - transform_motion_interpolate(&cameratoworld, &kernel_data.cam.motion, ray->time); + transform_motion_interpolate(&cameratoworld, (const DecompMotionTransform*)&kernel_data.cam.motion, ray->time); #endif ray->P = transform_point(&cameratoworld, ray->P); |