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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-16 12:35:21 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-04-16 12:35:21 +0400
commit93df58160e56f81bb588a7df6a3a3d3d77365ce5 (patch)
treef53e6d8a7d2c7270f2ae3d53bd2d5f8ec5872153 /intern/cycles/kernel/kernel_camera.h
parent9cf2e5baf64a927325efeba5ed20c20dfec3da57 (diff)
Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
Diffstat (limited to 'intern/cycles/kernel/kernel_camera.h')
-rw-r--r--intern/cycles/kernel/kernel_camera.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 0460765fe86..58c482212df 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -39,7 +39,7 @@ __device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float
{
/* create ray form raster position */
Transform rastertocamera = kernel_data.cam.rastertocamera;
- float3 Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
ray->P = make_float3(0.0f, 0.0f, 0.0f);
ray->D = Pcamera;
@@ -63,7 +63,7 @@ __device void camera_sample_perspective(KernelGlobals *kg, float raster_x, float
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
- ray->P = transform(&cameratoworld, ray->P);
+ ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
@@ -93,7 +93,7 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
{
/* create ray form raster position */
Transform rastertocamera = kernel_data.cam.rastertocamera;
- float3 Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
ray->P = Pcamera;
ray->D = make_float3(0.0f, 0.0f, 1.0f);
@@ -101,7 +101,7 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
- ray->P = transform(&cameratoworld, ray->P);
+ ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
@@ -127,7 +127,7 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
__device void camera_sample_environment(KernelGlobals *kg, float raster_x, float raster_y, Ray *ray)
{
Transform rastertocamera = kernel_data.cam.rastertocamera;
- float3 Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
/* create ray form raster position */
ray->P = make_float3(0.0, 0.0f, 0.0f);
@@ -136,7 +136,7 @@ __device void camera_sample_environment(KernelGlobals *kg, float raster_x, float
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
- ray->P = transform(&cameratoworld, ray->P);
+ ray->P = transform_point(&cameratoworld, ray->P);
ray->D = transform_direction(&cameratoworld, ray->D);
ray->D = normalize(ray->D);
@@ -145,10 +145,10 @@ __device void camera_sample_environment(KernelGlobals *kg, float raster_x, float
ray->dP.dx = make_float3(0.0f, 0.0f, 0.0f);
ray->dP.dy = make_float3(0.0f, 0.0f, 0.0f);
- Pcamera = transform(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
+ Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
ray->dD.dx = normalize(transform_direction(&cameratoworld, equirectangular_to_direction(Pcamera.x, Pcamera.y))) - ray->D;
- Pcamera = transform(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
+ Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
ray->dD.dy = normalize(transform_direction(&cameratoworld, equirectangular_to_direction(Pcamera.x, Pcamera.y))) - ray->D;
#endif