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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:23:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:53:06 +0400
commitd2d1b19170c5790b2ef971f5d825d3c36e008513 (patch)
tree6f72ebf7152740c2bf3390418d2762fa6655c745 /intern/cycles/kernel/kernel_compat_cpu.h
parentc24698a37e1382c6f2ee3c8da935a3399a7836b4 (diff)
Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings in the material and world context buttons. There could still be some code-wise improvements, like using variable-size macro for interp3d instead of having interp3d_ex to which you can pass the interpolation method.
Diffstat (limited to 'intern/cycles/kernel/kernel_compat_cpu.h')
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index e00caf5a720..37cba03ff97 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -151,6 +151,13 @@ template<typename T> struct texture_image {
ccl_always_inline float4 interp_3d(float x, float y, float z, bool periodic = false)
{
+ return interp_3d_ex(x, y, z, interpolation, periodic);
+ }
+
+ ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
+ int interpolation = INTERPOLATION_LINEAR,
+ bool periodic = false)
+ {
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -331,6 +338,7 @@ typedef texture_image<uchar4> texture_image_uchar4;
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp(x, y))
#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d(x, y, z))
+#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d_ex(x, y, z, interpolation))
#define kernel_data (kg->__data)