diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-04 01:34:51 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-04 01:34:51 +0400 |
commit | 838949c3e76eb140bb0f776fbbd0fd61fac08f49 (patch) | |
tree | 5f59c6410a1ad65d9dee684368676f499907cf65 /intern/cycles/kernel/kernel_emission.h | |
parent | 879859e0cc4e0176e1a054fa63e94c3e506a0a7c (diff) |
Fix #35207: addition to previous fix to avoid OSL getting uninitialized
ray differentials for lighting, which could cause bad texture filtering
artifacts or performance.
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 0553ac7a4ee..6f7a3e71d27 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -36,8 +36,7 @@ __device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando, #ifdef __OBJECT_MOTION__ ray.time = time; #endif - ray.dP.dx = make_float3(0.0f, 0.0f, 0.0f); - ray.dP.dy = make_float3(0.0f, 0.0f, 0.0f); + ray.dP = differential3_zero(); ray.dD = dI; #ifdef __CAMERA_MOTION__ ray.time = time; @@ -95,9 +94,7 @@ __device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int li return false; /* todo: implement */ - differential3 dD; - dD.dx = make_float3(0.0f, 0.0f, 0.0f); - dD.dy = make_float3(0.0f, 0.0f, 0.0f); + differential3 dD = differential3_zero(); /* evaluate closure */ float3 light_eval = direct_emissive_eval(kg, rando, &ls, randu, randv, -ls.D, dD, ls.t, sd->time); @@ -138,6 +135,9 @@ __device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int li ray->D = ray_offset(ls.P, ls.Ng) - ray->P; ray->D = normalize_len(ray->D, &ray->t); } + + ray->dP = sd->dP; + ray->dD = differential3_zero(); } else { /* signal to not cast shadow ray */ |