diff options
author | Patrick Mours <pmours@nvidia.com> | 2019-08-21 13:03:32 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-08-26 11:26:53 +0300 |
commit | edbb755dfe54f929c08aa6ec77c134462581fbfe (patch) | |
tree | 9328ae9818f7d55f7e9f5a19a74187bde941784c /intern/cycles/kernel/kernel_emission.h | |
parent | b05e7ea7197ca4b66f74359a8e43e6a0b419de2d (diff) |
Cycles: tweaks for better GPU code generation
Uninitialized variables are harder to handle for the compiler.
Ref D5363
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 34300543f91..be0a2bd2d6b 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -27,7 +27,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float time) { /* setup shading at emitter */ - float3 eval; + float3 eval = make_float3(0.0f, 0.0f, 0.0f); if (shader_constant_emission_eval(kg, ls->shader, &eval)) { if ((ls->prim != PRIM_NONE) && dot(ls->Ng, I) < 0.0f) { @@ -314,7 +314,7 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg, } /* Evaluate background shader. */ - float3 L; + float3 L = make_float3(0.0f, 0.0f, 0.0f); if (!shader_constant_emission_eval(kg, shader, &L)) { # ifdef __SPLIT_KERNEL__ Ray priv_ray = *ray; |