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authorPatrick Mours <pmours@nvidia.com>2019-08-21 13:03:32 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-08-26 11:26:53 +0300
commitedbb755dfe54f929c08aa6ec77c134462581fbfe (patch)
tree9328ae9818f7d55f7e9f5a19a74187bde941784c /intern/cycles/kernel/kernel_emission.h
parentb05e7ea7197ca4b66f74359a8e43e6a0b419de2d (diff)
Cycles: tweaks for better GPU code generation
Uninitialized variables are harder to handle for the compiler. Ref D5363
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 34300543f91..be0a2bd2d6b 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -27,7 +27,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
float time)
{
/* setup shading at emitter */
- float3 eval;
+ float3 eval = make_float3(0.0f, 0.0f, 0.0f);
if (shader_constant_emission_eval(kg, ls->shader, &eval)) {
if ((ls->prim != PRIM_NONE) && dot(ls->Ng, I) < 0.0f) {
@@ -314,7 +314,7 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg,
}
/* Evaluate background shader. */
- float3 L;
+ float3 L = make_float3(0.0f, 0.0f, 0.0f);
if (!shader_constant_emission_eval(kg, shader, &L)) {
# ifdef __SPLIT_KERNEL__
Ray priv_ray = *ray;