diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-19 05:11:25 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-19 19:14:16 +0300 |
commit | cfa8b762e20dce2e59aff5dffed872a9e3631f3c (patch) | |
tree | 60af71217099a654f1ced2de0c6a730fbd9b0fdc /intern/cycles/kernel/kernel_emission.h | |
parent | 1cc4033df8d7fdd87bc1be14e265ab77f0713e54 (diff) |
Code cleanup: move rng into path state.
Also pass by value and don't write back now that it is just a hash for seeding
and no longer an LCG state. Together this makes CUDA a tiny bit faster in my
tests, but mainly simplifies code.
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 36ae9702227..df63124ae5c 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -72,7 +72,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, /* no path flag, we're evaluating this for all closures. that's weak but * we'd have to do multiple evaluations otherwise */ path_state_modify_bounce(state, true); - shader_eval_surface(kg, emission_sd, NULL, state, 0.0f, 0, SHADER_CONTEXT_EMISSION); + shader_eval_surface(kg, emission_sd, state, 0.0f, 0, SHADER_CONTEXT_EMISSION); path_state_modify_bounce(state, false); /* evaluate emissive closure */ |