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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-12 20:33:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-25 15:55:42 +0300
commit700722f68633d270584af5463a804742537e30ed (patch)
tree5b80a5a51dd278e649647f8d0a64c07d570e8eaa /intern/cycles/kernel/kernel_emission.h
parent0e47e0cc9e9b19a30717042d97cb3b8fb50132ff (diff)
Cycles: Cleanup, indent nested preprocessor directives
Quite straightforward, main trick is happening in path_source_replace_includes(). Reviewers: brecht, dingto, lukasstockner97, juicyfruit Differential Revision: https://developer.blender.org/D1794
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 4e662f52150..5cf52f9d176 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -40,9 +40,9 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
ray.D = ls->D;
ray.P = ls->P;
ray.t = 1.0f;
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
ray.time = time;
-#endif
+# endif
ray.dP = differential3_zero();
ray.dD = dI;
@@ -278,21 +278,21 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg,
}
/* evaluate background closure */
-#ifdef __SPLIT_KERNEL__
+# ifdef __SPLIT_KERNEL__
Ray priv_ray = *ray;
shader_setup_from_background(kg, kg->sd_input, &priv_ray);
path_state_modify_bounce(state, true);
float3 L = shader_eval_background(kg, kg->sd_input, state, state->flag, SHADER_CONTEXT_EMISSION);
path_state_modify_bounce(state, false);
-#else
+# else
ShaderData sd;
shader_setup_from_background(kg, &sd, ray);
path_state_modify_bounce(state, true);
float3 L = shader_eval_background(kg, &sd, state, state->flag, SHADER_CONTEXT_EMISSION);
path_state_modify_bounce(state, false);
-#endif
+# endif
#ifdef __BACKGROUND_MIS__
/* check if background light exists or if we should skip pdf */