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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-14 23:56:32 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-20 20:38:08 +0300 |
commit | 095a01a73a35d3af57573fc724d381bcca019f54 (patch) | |
tree | 3f22c746d1e9ae75365ade400ca08e0ae255788e /intern/cycles/kernel/kernel_emission.h | |
parent | b3afc8917cdeaa98ebfa3f2aa17e8c5a69fdb1e3 (diff) |
Cycles: slightly improve BSDF sample stratification for path tracing.
Similar to what we did for area lights previously, this should help
preserve stratification when using multiple BSDFs in theory. Improvements
are not easily noticeable in practice though, because the number of BSDFs
is usually low. Still nice to eliminate one sampling dimension.
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 13d4759a9ec..45b8c6311e1 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -70,7 +70,7 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, /* no path flag, we're evaluating this for all closures. that's weak but * we'd have to do multiple evaluations otherwise */ path_state_modify_bounce(state, true); - shader_eval_surface(kg, emission_sd, state, 0.0f, 0); + shader_eval_surface(kg, emission_sd, state, 0); path_state_modify_bounce(state, false); /* evaluate emissive closure */ |