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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 05:27:48 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 19:57:10 +0400 |
commit | 37c4d6a50a7dc8e819ecab208f150ceb0ae1d01c (patch) | |
tree | dfb741142554015bb046ee20aedab3198637263e /intern/cycles/kernel/kernel_emission.h | |
parent | a35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (diff) |
Cycles Volume Render: add flags to quickly detect when objects have a volume shader.
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 2ce0b758972..e0db9435239 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -225,7 +225,7 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int ccl_device_noinline float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, int bounce) { #ifdef __BACKGROUND__ - int shader = kernel_data.background.shader; + int shader = kernel_data.background.surface_shader; /* use visibility flag to skip lights */ if(shader & SHADER_EXCLUDE_ANY) { |