Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorThomas Dinges <blender@dingto.org>2014-09-05 18:17:24 +0400
committerThomas Dinges <blender@dingto.org>2014-09-05 18:17:39 +0400
commitcdd1d5a93c432ddbee8a8e578b0c28781aef71da (patch)
tree51bb5d7edb8271d628cb2a96280b893e0cf163d4 /intern/cycles/kernel/kernel_emission.h
parentd5fa1f8a52bcbb4259c783afcd01e069ad974ecc (diff)
Cycles: Initial support for volume ray visibility.
This adds a new "Volume Scatter" option to the "Ray Visibility" panels and can be used to e.g. exclude lamps from having an influence on the volume. See release logs for an example: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Cycles Differential revision: https://developer.blender.org/D771
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index bda98b84da8..4b2bb723ab6 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -108,6 +108,8 @@ ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd,
eval->glossy = make_float3(0.0f, 0.0f, 0.0f);
if(ls->shader & SHADER_EXCLUDE_TRANSMIT)
eval->transmission = make_float3(0.0f, 0.0f, 0.0f);
+ if(ls->shader & SHADER_EXCLUDE_SCATTER)
+ eval->scatter = make_float3(0.0f, 0.0f, 0.0f);
}
#endif
@@ -187,7 +189,8 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *st
if(ls.shader & SHADER_EXCLUDE_ANY) {
if(((ls.shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
((ls.shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
- ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)))
+ ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)) ||
+ ((ls.shader & SHADER_EXCLUDE_SCATTER) && (state->flag & PATH_RAY_VOLUME_SCATTER)))
continue;
}
#endif
@@ -231,7 +234,8 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg, PathState *sta
if(((shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
((shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
((shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)) ||
- ((shader & SHADER_EXCLUDE_CAMERA) && (state->flag & PATH_RAY_CAMERA)))
+ ((shader & SHADER_EXCLUDE_CAMERA) && (state->flag & PATH_RAY_CAMERA)) ||
+ ((shader & SHADER_EXCLUDE_SCATTER) && (state->flag & PATH_RAY_VOLUME_SCATTER)))
return make_float3(0.0f, 0.0f, 0.0f);
}