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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-12 02:41:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-12 02:41:11 +0400
commit9307565269055e39cd71bd2c27bc86ad8fc12b96 (patch)
treefe1980308292af4d0c77829dd3d3dfeead0c86f7 /intern/cycles/kernel/kernel_emission.h
parent1c4f704d5c6385c891057404fab462b5cc8121df (diff)
Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,
there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a few functions seems to avoid it.
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 4048bbd9dfc..3b27a1f49c9 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -20,7 +20,7 @@ CCL_NAMESPACE_BEGIN
/* Direction Emission */
-__device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
+__device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando,
LightSample *ls, float u, float v, float3 I, float t, float time)
{
/* setup shading at emitter */
@@ -74,7 +74,7 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
return eval;
}
-__device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex,
+__device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex,
float randt, float rando, float randu, float randv, Ray *ray, BsdfEval *eval,
bool *is_lamp)
{
@@ -148,7 +148,7 @@ __device bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex,
/* Indirect Primitive Emission */
-__device float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, float t, int path_flag, float bsdf_pdf)
+__device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, float t, int path_flag, float bsdf_pdf)
{
/* evaluate emissive closure */
float3 L = shader_emissive_eval(kg, sd);
@@ -171,7 +171,7 @@ __device float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, f
/* Indirect Lamp Emission */
-__device bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, float randt, float3 *emission)
+__device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, float randt, float3 *emission)
{
LightSample ls;
int lamp = lamp_light_eval_sample(kg, randt);
@@ -200,7 +200,7 @@ __device bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag,
/* Indirect Background */
-__device float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf)
+__device_noinline float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf)
{
#ifdef __BACKGROUND__
/* evaluate background closure */