diff options
author | Lukas Stockner <lukasstockner97> | 2019-12-04 21:57:28 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-10 22:44:46 +0300 |
commit | e760972221e68d3c81f2ee3687cc71836dde8ae9 (patch) | |
tree | b1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/kernel/kernel_emission.h | |
parent | 35b5888b157d05d378df3acc899d28856a9eb9a4 (diff) |
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.
Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.
Implemented by Lukas, with tweaks by Brecht.
Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 459280cf433..e70958c2b06 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -73,7 +73,7 @@ ccl_device_noinline_cpu float3 direct_emissive_eval(KernelGlobals *kg, /* No proper path flag, we're evaluating this for all closures. that's * weak but we'd have to do multiple evaluations otherwise. */ path_state_modify_bounce(state, true); - shader_eval_surface(kg, emission_sd, state, PATH_RAY_EMISSION); + shader_eval_surface(kg, emission_sd, state, NULL, PATH_RAY_EMISSION); path_state_modify_bounce(state, false); /* Evaluate closures. */ @@ -294,6 +294,7 @@ ccl_device_noinline_cpu bool indirect_lamp_emission(KernelGlobals *kg, ccl_device_noinline_cpu float3 indirect_background(KernelGlobals *kg, ShaderData *emission_sd, ccl_addr_space PathState *state, + ccl_global float *buffer, ccl_addr_space Ray *ray) { #ifdef __BACKGROUND__ @@ -322,7 +323,7 @@ ccl_device_noinline_cpu float3 indirect_background(KernelGlobals *kg, # endif path_state_modify_bounce(state, true); - shader_eval_surface(kg, emission_sd, state, state->flag | PATH_RAY_EMISSION); + shader_eval_surface(kg, emission_sd, state, buffer, state->flag | PATH_RAY_EMISSION); path_state_modify_bounce(state, false); L = shader_background_eval(emission_sd); |