Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStefan Werner <stewreo@gmail.com>2017-04-27 10:34:51 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-27 10:35:22 +0300
commitec25060a05e394560ec92388b347c45bd9eba0ed (patch)
tree86bef3c575358707945b35fe8c155848bb9465c8 /intern/cycles/kernel/kernel_globals.h
parenta6b9bd023b18d8fbf75da6b886312f1ba41302fd (diff)
Unlimited number of textures for Cycles
This patch allows for an unlimited number of textures in Cycles where the hardware allows. It replaces a number static arrays with dynamic arrays and changes the way the flat_slot indices are calculated. Eventually, I'd like to get to a point where there are only flat slots left and textures off all kinds are stored in a single array. Note that the arrays in DeviceScene are changed from containing device_vector<T> objects to device_vector<T>* pointers. Ideally, I'd like to store objects, but dynamic resizing of a std:vector in pre-C++11 calls the copy constructor, which for a good reason is not implemented for device_vector. Once we require C++11 for Cycles builds, we can implement a move constructor for device_vector and store objects again. The limits for CUDA Fermi hardware still apply. Reviewers: tod_baudais, InsigMathK, dingto, #cycles Reviewed By: dingto, #cycles Subscribers: dingto, smellslikedonkey Differential Revision: https://developer.blender.org/D2650
Diffstat (limited to 'intern/cycles/kernel/kernel_globals.h')
-rw-r--r--intern/cycles/kernel/kernel_globals.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h
index c9c97ea977e..dd0971e4a06 100644
--- a/intern/cycles/kernel/kernel_globals.h
+++ b/intern/cycles/kernel/kernel_globals.h
@@ -19,6 +19,10 @@
#ifndef __KERNEL_GLOBALS_H__
#define __KERNEL_GLOBALS_H__
+#ifdef __KERNEL_CPU__
+#include "util/util_vector.h"
+#endif
+
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
@@ -38,12 +42,12 @@ struct Intersection;
struct VolumeStep;
typedef struct KernelGlobals {
- texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_CPU];
- texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_CPU];
- texture_image_half4 texture_half4_images[TEX_NUM_HALF4_CPU];
- texture_image_float texture_float_images[TEX_NUM_FLOAT_CPU];
- texture_image_uchar texture_byte_images[TEX_NUM_BYTE_CPU];
- texture_image_half texture_half_images[TEX_NUM_HALF_CPU];
+ vector<texture_image_uchar4> texture_byte4_images;
+ vector<texture_image_float4> texture_float4_images;
+ vector<texture_image_half4> texture_half4_images;
+ vector<texture_image_float> texture_float_images;
+ vector<texture_image_uchar> texture_byte_images;
+ vector<texture_image_half> texture_half_images;
# define KERNEL_TEX(type, ttype, name) ttype name;
# define KERNEL_IMAGE_TEX(type, ttype, name)