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authorHristo Gueorguiev <>2016-10-23 00:38:42 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-10-23 00:49:29 +0300
commit8905c5c87495ad8fd876de83a968d79ac54f0e17 (patch)
tree81d626a6e472c138578fd3994b89c3ccd62ae47e /intern/cycles/kernel/kernel_image_opencl.h
parent371d3570e0a5fd04c2181a286034841919eabd34 (diff)
Cycles: OpenCL 3d textures support.
Note that volume rendering is not supported yet, this is a step towards that. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2299
Diffstat (limited to 'intern/cycles/kernel/kernel_image_opencl.h')
-rw-r--r--intern/cycles/kernel/kernel_image_opencl.h227
1 files changed, 227 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_image_opencl.h b/intern/cycles/kernel/kernel_image_opencl.h
new file mode 100644
index 00000000000..f6c31b28f2c
--- /dev/null
+++ b/intern/cycles/kernel/kernel_image_opencl.h
@@ -0,0 +1,227 @@
+/*
+ * Copyright 2016 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+/* For OpenCL all images are packed in a single array, and we do manual lookup
+ * and interpolation. */
+
+ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int id, int offset)
+{
+ /* Float4 */
+ if(id < TEX_START_BYTE4_OPENCL) {
+ return kernel_tex_fetch(__tex_image_float4_packed, offset);
+ }
+ /* Byte4 */
+ else if(id < TEX_START_FLOAT_OPENCL) {
+ uchar4 r = kernel_tex_fetch(__tex_image_byte4_packed, offset);
+ float f = 1.0f/255.0f;
+ return make_float4(r.x*f, r.y*f, r.z*f, r.w*f);
+ }
+ /* Float */
+ else if(id < TEX_START_BYTE_OPENCL) {
+ float f = kernel_tex_fetch(__tex_image_float_packed, offset);
+ return make_float4(f, f, f, 1.0f);
+ }
+ /* Byte */
+ else {
+ uchar r = kernel_tex_fetch(__tex_image_byte_packed, offset);
+ float f = r * (1.0f/255.0f);
+ return make_float4(f, f, f, 1.0f);
+ }
+}
+
+ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
+{
+ x %= width;
+ if(x < 0)
+ x += width;
+ return x;
+}
+
+ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
+{
+ return clamp(x, 0, width-1);
+}
+
+ccl_device_inline float svm_image_texture_frac(float x, int *ix)
+{
+ int i = float_to_int(x) - ((x < 0.0f)? 1: 0);
+ *ix = i;
+ return x - (float)i;
+}
+
+ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
+{
+ uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
+ uint width = info.x;
+ uint height = info.y;
+ uint offset = info.z;
+
+ /* Image Options */
+ uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
+ uint extension;
+ if(info.w & (1 << 1))
+ extension = EXTENSION_REPEAT;
+ else if(info.w & (1 << 2))
+ extension = EXTENSION_EXTEND;
+ else
+ extension = EXTENSION_CLIP;
+
+ float4 r;
+ int ix, iy, nix, niy;
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ }
+
+ r = svm_image_texture_read(kg, id, offset + ix + iy*width);
+ }
+ else { /* INTERPOLATION_LINEAR */
+ float tx = svm_image_texture_frac(x*width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*height - 0.5f, &iy);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ }
+ else {
+ if(extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ }
+
+ r = (1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width);
+ r += (1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width);
+ r += ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width);
+ r += ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width);
+ }
+
+ return r;
+}
+
+
+ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z)
+{
+ uint4 info = kernel_tex_fetch(__tex_image_packed_info, id*2);
+ uint width = info.x;
+ uint height = info.y;
+ uint offset = info.z;
+ uint depth = kernel_tex_fetch(__tex_image_packed_info, id*2+1).x;
+
+ /* Image Options */
+ uint interpolation = (info.w & (1 << 0)) ? INTERPOLATION_CLOSEST : INTERPOLATION_LINEAR;
+ uint extension;
+ if(info.w & (1 << 1))
+ extension = EXTENSION_REPEAT;
+ else if(info.w & (1 << 2))
+ extension = EXTENSION_EXTEND;
+ else
+ extension = EXTENSION_CLIP;
+
+ float4 r;
+ int ix, iy, iz, nix, niy, niz;
+ if(interpolation == INTERPOLATION_CLOSEST) {
+ svm_image_texture_frac(x*width, &ix);
+ svm_image_texture_frac(y*height, &iy);
+ svm_image_texture_frac(z*depth, &iz);
+
+ if (extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+ }
+ else {
+ if (extension == EXTENSION_CLIP) {
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+ r = svm_image_texture_read(kg, id, offset + ix + iy*width + iz*width*height);
+ }
+ else { /* INTERPOLATION_LINEAR */
+ float tx = svm_image_texture_frac(x*(float)width - 0.5f, &ix);
+ float ty = svm_image_texture_frac(y*(float)height - 0.5f, &iy);
+ float tz = svm_image_texture_frac(z*(float)depth - 0.5f, &iz);
+
+ if(extension == EXTENSION_REPEAT) {
+ ix = svm_image_texture_wrap_periodic(ix, width);
+ iy = svm_image_texture_wrap_periodic(iy, height);
+ iz = svm_image_texture_wrap_periodic(iz, depth);
+
+ nix = svm_image_texture_wrap_periodic(ix+1, width);
+ niy = svm_image_texture_wrap_periodic(iy+1, height);
+ niz = svm_image_texture_wrap_periodic(iz+1, depth);
+ }
+ else {
+ if (extension == EXTENSION_CLIP)
+ if(x < 0.0f || y < 0.0f || z < 0.0f ||
+ x > 1.0f || y > 1.0f || z > 1.0f)
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ /* Fall through. */
+ /* EXTENSION_EXTEND */
+ nix = svm_image_texture_wrap_clamp(ix+1, width);
+ niy = svm_image_texture_wrap_clamp(iy+1, height);
+ niz = svm_image_texture_wrap_clamp(iz+1, depth);
+
+ ix = svm_image_texture_wrap_clamp(ix, width);
+ iy = svm_image_texture_wrap_clamp(iy, height);
+ iz = svm_image_texture_wrap_clamp(iz, depth);
+ }
+
+ r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width + iz*width*height);
+ r += (1.0f - tz)*(1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width + iz*width*height);
+ r += (1.0f - tz)*ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width + iz*width*height);
+ r += (1.0f - tz)*ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width + iz*width*height);
+
+ r += tz*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + iy*width + niz*width*height);
+ r += tz*(1.0f - ty)*tx*svm_image_texture_read(kg, id, offset + nix + iy*width + niz*width*height);
+ r += tz*ty*(1.0f - tx)*svm_image_texture_read(kg, id, offset + ix + niy*width + niz*width*height);
+ r += tz*ty*tx*svm_image_texture_read(kg, id, offset + nix + niy*width + niz*width*height);
+
+ }
+
+ return r;
+}