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authorThomas Dinges <blender@dingto.org>2013-06-03 00:39:32 +0400
committerThomas Dinges <blender@dingto.org>2013-06-03 00:39:32 +0400
commitc5ed6765b9c46630579be5e43cab74965f0be9da (patch)
tree0ca3bee53bec86f5bb63a005aa4cbfb04e6735a6 /intern/cycles/kernel/kernel_light.h
parent834492489ab9cea37ff32166895b6a298d7225e9 (diff)
Cycles / Math functions:
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
Diffstat (limited to 'intern/cycles/kernel/kernel_light.h')
-rw-r--r--intern/cycles/kernel/kernel_light.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index d4d78e413d2..f5899b90b26 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -263,7 +263,7 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
/* sphere light */
ls->P += sphere_light_sample(P, ls->P, radius, randu, randv);
- ls->D = normalize_len(ls->P - P, &ls->t);
+ ls->D = normalize_length(ls->P - P, &ls->t);
ls->Ng = -ls->D;
float invarea = data1.z;
@@ -287,7 +287,7 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
ls->P += area_light_sample(axisu, axisv, randu, randv);
ls->Ng = D;
- ls->D = normalize_len(ls->P - P, &ls->t);
+ ls->D = normalize_length(ls->P - P, &ls->t);
float invarea = data2.x;
@@ -487,7 +487,7 @@ __device void curve_segment_light_sample(KernelGlobals *kg, int prim, int object
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
- float l = len(float4_to_float3(P2) - float4_to_float3(P1));
+ float l = length(float4_to_float3(P2) - float4_to_float3(P1));
float r1 = P1.w;
float r2 = P2.w;
@@ -569,7 +569,7 @@ __device void light_sample(KernelGlobals *kg, float randt, float randu, float ra
triangle_light_sample(kg, prim, object, randu, randv, time, ls);
/* compute incoming direction, distance and pdf */
- ls->D = normalize_len(ls->P - P, &ls->t);
+ ls->D = normalize_length(ls->P - P, &ls->t);
ls->pdf = triangle_light_pdf(kg, ls->Ng, -ls->D, ls->t);
}
else {