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authorSergey Sharybin <sergey.vfx@gmail.com>2017-08-31 15:47:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-08-31 15:47:49 +0300
commit018137f76248ab85bbe2057ca5d67c55a559247b (patch)
tree58120fb5b2ca6c9263337f16cc416350fea45cbf /intern/cycles/kernel/kernel_light.h
parent8b9e1707a140f04414ef64fe83069d4d03254a79 (diff)
Cycles: Cleanup, indentation and trailing whitespace
Diffstat (limited to 'intern/cycles/kernel/kernel_light.h')
-rw-r--r--intern/cycles/kernel/kernel_light.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index d03cfa92319..e481468ea18 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -959,7 +959,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i
const float3 C_ = safe_normalize(q * A + sqrtf(temp) * U);
- /* Finally, select a random point along the edge of the new triangle
+ /* Finally, select a random point along the edge of the new triangle
* That point on the spherical triangle is the sampled ray direction */
const float z = 1.0f - randv * (1.0f - dot(C_, B));
ls->D = z * B + safe_sqrtf(1.0f - z*z) * safe_normalize(C_ - dot(C_, B) * B);
@@ -967,11 +967,11 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i
/* calculate intersection with the planar triangle */
ray_triangle_intersect(P, ls->D, FLT_MAX,
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- (ssef*)V,
+ (ssef*)V,
#else
- V[0], V[1], V[2],
+ V[0], V[1], V[2],
#endif
- &ls->u, &ls->v, &ls->t);
+ &ls->u, &ls->v, &ls->t);
ls->P = P + ls->D * ls->t;
/* pdf_triangles is calculated over triangle area, but we're sampling over solid angle */