diff options
author | Stefan Werner <swerner@smithmicro.com> | 2015-07-16 09:31:02 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-16 09:33:13 +0300 |
commit | 51385f6fe8e85aaed8a77d0314c15f8bdd0ef545 (patch) | |
tree | f92b7c0f7734cbcc82438a982d2620490b5a14d1 /intern/cycles/kernel/kernel_light.h | |
parent | b00c49838a4d60f1f1469eedd7580fdb919c1caa (diff) |
Fix T45447: Area light importance sampling improvement
Turning on importance sampling on area lights increases noise on diffuse
surfaces. This was caused by PDF calculated for an intersected point on
light instead of original light position.
Patch by Stefan with some own modifications.
Diffstat (limited to 'intern/cycles/kernel/kernel_light.h')
-rw-r--r-- | intern/cycles/kernel/kernel_light.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index 1badbc3b9f7..24d4b01302c 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -728,15 +728,15 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D, if(dot(D, Ng) >= 0.0f) return false; - ls->P = make_float3(data0.y, data0.z, data0.w); + float3 light_P = make_float3(data0.y, data0.z, data0.w); if(!ray_quad_intersect(P, D, t, - ls->P, axisu, axisv, &ls->P, &ls->t)) + light_P, axisu, axisv, &ls->P, &ls->t)) return false; ls->D = D; ls->Ng = Ng; - ls->pdf = area_light_sample(P, &ls->P, axisu, axisv, 0, 0, false); + ls->pdf = area_light_sample(P, &light_P, axisu, axisv, 0, 0, false); ls->eval_fac = 0.25f*invarea; } else |