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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-23 14:47:27 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-23 19:45:19 +0300 |
commit | 1c5cceb7afef2666e937cc880bd206efebd0f044 (patch) | |
tree | eb71cfe6500622fd40fdca1f184f80bcf58edc34 /intern/cycles/kernel/kernel_math.h | |
parent | e8ff06186ee031e67e554467ced7cd16ac34af94 (diff) |
Cycles: Move intersection math to own header file
There are following benefits:
- Modifying intersection algorithm will not cause so much re-compilation.
- It works around header dependency hell and allows us to use vectorization
types much easier in there.
Diffstat (limited to 'intern/cycles/kernel/kernel_math.h')
-rw-r--r-- | intern/cycles/kernel/kernel_math.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_math.h b/intern/cycles/kernel/kernel_math.h index 9bee5603474..7653fa53247 100644 --- a/intern/cycles/kernel/kernel_math.h +++ b/intern/cycles/kernel/kernel_math.h @@ -20,6 +20,7 @@ #include "util_color.h" #include "util_math.h" #include "util_math_fast.h" +#include "util_math_intersect.h" #include "util_texture.h" #include "util_transform.h" |