diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-09 22:37:14 +0400 |
commit | 94f869a256be307ad68e1c2265f68d760232e9b7 (patch) | |
tree | e397115c01527d5637a97062a7774c42a979b2ad /intern/cycles/kernel/kernel_object.h | |
parent | 2a3c65169f401343f48708ad8ce70737b0d394c8 (diff) |
Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
Diffstat (limited to 'intern/cycles/kernel/kernel_object.h')
-rw-r--r-- | intern/cycles/kernel/kernel_object.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h index 01da5050c8d..ad43120146a 100644 --- a/intern/cycles/kernel/kernel_object.h +++ b/intern/cycles/kernel/kernel_object.h @@ -31,7 +31,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, { Transform tfm; -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ /* if we do motion blur */ if(sd->flag & SD_OBJECT_MOTION) { /* fetch motion transforms */ @@ -70,7 +70,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *P = transform_point(&sd->ob_tfm, *P); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM); @@ -80,7 +80,7 @@ __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd __device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *P = transform_point(&sd->ob_itfm, *P); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM); @@ -90,7 +90,7 @@ __device_inline void object_inverse_position_transform(KernelGlobals *kg, Shader __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *N = normalize(transform_direction_transposed(&sd->ob_tfm, *N)); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM); @@ -100,7 +100,7 @@ __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderDa __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N)); #else Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM); @@ -110,7 +110,7 @@ __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ *D = transform_direction(&sd->ob_tfm, *D); #else Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM); @@ -120,7 +120,7 @@ __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, flo __device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd) { -#ifdef __MOTION__ +#ifdef __OBJECT_MOTION__ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w); #else Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM); |