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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-09 22:37:14 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-09 22:37:14 +0400
commit94f869a256be307ad68e1c2265f68d760232e9b7 (patch)
treee397115c01527d5637a97062a7774c42a979b2ad /intern/cycles/kernel/kernel_object.h
parent2a3c65169f401343f48708ad8ce70737b0d394c8 (diff)
Cycles: camera motion blur enabled.
Still more work needed to get object motion blur ready.
Diffstat (limited to 'intern/cycles/kernel/kernel_object.h')
-rw-r--r--intern/cycles/kernel/kernel_object.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h
index 01da5050c8d..ad43120146a 100644
--- a/intern/cycles/kernel/kernel_object.h
+++ b/intern/cycles/kernel/kernel_object.h
@@ -31,7 +31,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object,
{
Transform tfm;
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
/* if we do motion blur */
if(sd->flag & SD_OBJECT_MOTION) {
/* fetch motion transforms */
@@ -70,7 +70,7 @@ __device_inline Transform object_fetch_transform(KernelGlobals *kg, int object,
__device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
*P = transform_point(&sd->ob_tfm, *P);
#else
Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
@@ -80,7 +80,7 @@ __device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd
__device_inline void object_inverse_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
*P = transform_point(&sd->ob_itfm, *P);
#else
Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
@@ -90,7 +90,7 @@ __device_inline void object_inverse_position_transform(KernelGlobals *kg, Shader
__device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
*N = normalize(transform_direction_transposed(&sd->ob_tfm, *N));
#else
Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
@@ -100,7 +100,7 @@ __device_inline void object_inverse_normal_transform(KernelGlobals *kg, ShaderDa
__device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
*N = normalize(transform_direction_transposed(&sd->ob_itfm, *N));
#else
Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
@@ -110,7 +110,7 @@ __device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd,
__device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
*D = transform_direction(&sd->ob_tfm, *D);
#else
Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
@@ -120,7 +120,7 @@ __device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, flo
__device_inline float3 object_location(KernelGlobals *kg, ShaderData *sd)
{
-#ifdef __MOTION__
+#ifdef __OBJECT_MOTION__
return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else
Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);