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authorLukas Stockner <lukas.stockner@freenet.de>2017-11-14 09:21:07 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-11-17 18:39:45 +0300
commita0c02e4d1b87f4e83c0dfe794f28482030be9896 (patch)
treead2b5bdcdb89831d7db2964cf9dc56fc84124b4c /intern/cycles/kernel/kernel_passes.h
parentf78e963858afb6f556e1b4c6d6b02a95ba11834b (diff)
Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
No color pass because it's hard to define what to use as color in a volume. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D2903
Diffstat (limited to 'intern/cycles/kernel/kernel_passes.h')
-rw-r--r--intern/cycles/kernel/kernel_passes.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
index 4236e2c5d4f..29451b6b8b6 100644
--- a/intern/cycles/kernel/kernel_passes.h
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -294,6 +294,8 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
if(light_flag & PASSMASK(SUBSURFACE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
+ if(light_flag & PASSMASK(VOLUME_INDIRECT))
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter);
if(light_flag & PASSMASK(DIFFUSE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
if(light_flag & PASSMASK(GLOSSY_DIRECT))
@@ -302,6 +304,8 @@ ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global f
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
if(light_flag & PASSMASK(SUBSURFACE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
+ if(light_flag & PASSMASK(VOLUME_DIRECT))
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter);
if(light_flag & PASSMASK(EMISSION))
kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);