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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
commitf99343d3b8676543e2bd6acd6ee2274c21b1b388 (patch)
treefd40cd33691a783f82cf877e774d1b3a64d91ed3 /intern/cycles/kernel/kernel_passes.h
parent14f475fccad7158098ddecc285c617f990b2f8b5 (diff)
Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'intern/cycles/kernel/kernel_passes.h')
-rw-r--r--intern/cycles/kernel/kernel_passes.h146
1 files changed, 146 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h
new file mode 100644
index 00000000000..0e775812eda
--- /dev/null
+++ b/intern/cycles/kernel/kernel_passes.h
@@ -0,0 +1,146 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device_inline void kernel_write_pass_float(__global float *buffer, int sample, float value)
+{
+ float *buf = buffer;
+ *buf = (sample == 0)? value: *buf + value;
+}
+
+__device_inline void kernel_write_pass_float3(__global float *buffer, int sample, float3 value)
+{
+ float3 *buf = (float3*)buffer;
+ *buf = (sample == 0)? value: *buf + value;
+}
+
+__device_inline void kernel_write_pass_float4(__global float *buffer, int sample, float4 value)
+{
+ float4 *buf = (float4*)buffer;
+ *buf = (sample == 0)? value: *buf + value;
+}
+
+__device_inline void kernel_clear_passes(__global float *buffer, int sample, int pass_stride)
+{
+#ifdef __PASSES__
+ if(sample == 0 && pass_stride != 4)
+ for(int i = 4; i < pass_stride; i++)
+ buffer[i] = 0.0f;
+#endif
+}
+
+__device void kernel_write_data_passes(KernelGlobals *kg, __global float *buffer, PathRadiance *L,
+ ShaderData *sd, int sample, int path_flag, float3 throughput)
+{
+#ifdef __PASSES__
+ if(!(path_flag & PATH_RAY_CAMERA))
+ return;
+
+ int flag = kernel_data.film.pass_flag;
+
+ if(!(flag & PASS_ALL))
+ return;
+
+ /* todo: add alpha treshold */
+ if(!(path_flag & PATH_RAY_TRANSPARENT)) {
+ if(sample == 0) {
+ if(flag & PASS_DEPTH) {
+ Transform tfm = kernel_data.cam.worldtocamera;
+ float depth = len(transform(&tfm, sd->P));
+
+ kernel_write_pass_float(buffer + kernel_data.film.pass_depth, sample, depth);
+ }
+ if(flag & PASS_OBJECT_ID) {
+ float id = object_pass_id(kg, sd->object);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, sample, id);
+ }
+ if(flag & PASS_MATERIAL_ID) {
+ float id = shader_pass_id(kg, sd);
+ kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, sample, id);
+ }
+ }
+
+ if(flag & PASS_NORMAL) {
+ float3 normal = sd->N;
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, sample, normal);
+ }
+ if(flag & PASS_UV) {
+ float3 uv = make_float3(0.0f, 0.0f, 0.0f); /* todo: request and lookup */
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, sample, uv);
+ }
+ }
+
+ if(flag & (PASS_DIFFUSE_INDIRECT|PASS_DIFFUSE_COLOR|PASS_DIFFUSE_DIRECT))
+ L->color_diffuse += shader_bsdf_diffuse(kg, sd)*throughput;
+ if(flag & (PASS_GLOSSY_INDIRECT|PASS_GLOSSY_COLOR|PASS_GLOSSY_DIRECT))
+ L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput;
+ if(flag & (PASS_TRANSMISSION_INDIRECT|PASS_TRANSMISSION_COLOR|PASS_TRANSMISSION_DIRECT))
+ L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput;
+#endif
+}
+
+__device void kernel_write_light_passes(KernelGlobals *kg, __global float *buffer, PathRadiance *L, int sample)
+{
+#ifdef __PASSES__
+ int flag = kernel_data.film.pass_flag;
+
+ if(!kernel_data.film.use_light_pass)
+ return;
+
+ if(flag & PASS_DIFFUSE_INDIRECT) {
+ float3 color = safe_divide_color(L->indirect_diffuse, L->color_diffuse);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, sample, color);
+ }
+ if(flag & PASS_GLOSSY_INDIRECT) {
+ float3 color = safe_divide_color(L->indirect_glossy, L->color_glossy);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, sample, color);
+ }
+ if(flag & PASS_TRANSMISSION_INDIRECT) {
+ float3 color = safe_divide_color(L->indirect_transmission, L->color_transmission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, sample, color);
+ }
+ if(flag & PASS_DIFFUSE_DIRECT) {
+ float3 color = safe_divide_color(L->direct_diffuse, L->color_diffuse);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, sample, color);
+ }
+ if(flag & PASS_GLOSSY_DIRECT) {
+ float3 color = safe_divide_color(L->direct_glossy, L->color_glossy);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, sample, color);
+ }
+ if(flag & PASS_TRANSMISSION_DIRECT) {
+ float3 color = safe_divide_color(L->direct_transmission, L->color_transmission);
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, sample, color);
+ }
+
+ if(flag & PASS_EMISSION)
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, sample, L->emission);
+ if(flag & PASS_BACKGROUND)
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_background, sample, L->background);
+
+ if(flag & PASS_DIFFUSE_COLOR)
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, sample, L->color_diffuse);
+ if(flag & PASS_GLOSSY_COLOR)
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, sample, L->color_glossy);
+ if(flag & PASS_TRANSMISSION_COLOR)
+ kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, sample, L->color_transmission);
+#endif
+}
+
+CCL_NAMESPACE_END
+