diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 21:56:40 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-08 21:56:40 +0400 |
commit | bcfff4f190622b9128a7ff37d55a75e8d9cf9a91 (patch) | |
tree | 84a26f00cedb0ec9d3983593d9e5fea767166631 /intern/cycles/kernel/kernel_passes.h | |
parent | 377b4f71add0b2ad6ec6a46f9004dfcf51c1a60a (diff) |
Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
opposite of Blender Internal but it makes more sense I think.
Diffstat (limited to 'intern/cycles/kernel/kernel_passes.h')
-rw-r--r-- | intern/cycles/kernel/kernel_passes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index c7d216e4638..f07e1b1fc64 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -154,7 +154,7 @@ __device_inline void kernel_write_light_passes(KernelGlobals *kg, __global float kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, sample, shadow); } if(flag & PASS_MIST) - kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, L->mist); + kernel_write_pass_float(buffer + kernel_data.film.pass_mist, sample, 1.0f - L->mist); #endif } |