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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-10 15:09:12 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-13 16:24:14 +0300
commit32449e1b21359c867c14d8b880e14960002a72aa (patch)
tree75198e858dc76ccfc67fbf737647cfc01de6952c /intern/cycles/kernel/kernel_path.h
parent9e258fc641e97a9c86e8f6ddad8a8929da9d1f1f (diff)
Code cleanup: store branch factor in PathState.
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 6ad2a00272b..fc157feb28c 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -388,7 +388,6 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
ShaderData *emission_sd,
Ray *ray,
float3 throughput,
- int num_samples,
PathState *state,
PathRadiance *L)
{
@@ -455,10 +454,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
/* path termination. this is a strange place to put the termination, it's
* mainly due to the mixed in MIS that we use. gives too many unneeded
* shader evaluations, only need emission if we are going to terminate */
- float probability =
- path_state_continuation_probability(kg,
- state,
- throughput*num_samples);
+ float probability = path_state_continuation_probability(kg, state, throughput);
if(probability == 0.0f) {
break;