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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-04 17:00:26 +0400
commit27d660ad20a57a8f688890a04d2eb629e39a3f19 (patch)
tree218c119ef8908566cb411fce385cb51a72b7b85f /intern/cycles/kernel/kernel_path.h
parent8ac3c3d3ee229ba5b2df90f2276db1049bd104cc (diff)
Cycles: Add support for debug passes
Currently only summed number of traversal steps and intersections used by the camera ray intersection pass is implemented, but in the future we will support more debug passes which would help checking what things makes the scene slow. Example of such extra passes could be number of bounces, time spent on the shader tree evaluation and so. Implementation from the Cycles side is pretty much straightforward, could only mention here that it's a build-time option disabled by default. From the blender side it's implemented as a PASS_DEBUG with several subtypes possible. This way we don't need to create an extra DNA pass type for each of the debug passes, saving us a bits. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D813
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index e68a8370012..0e07d8a95f8 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -45,6 +45,10 @@
#include "kernel_path_surface.h"
#include "kernel_path_volume.h"
+#ifdef __KERNEL_DEBUG__
+# include "kernel_debug.h"
+#endif
+
CCL_NAMESPACE_BEGIN
ccl_device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, Ray ray,
@@ -473,6 +477,11 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
PathState state;
path_state_init(kg, &state, rng, sample, &ray);
+#ifdef __KERNEL_DEBUG__
+ DebugData debug_data;
+ debug_data_init(&debug_data);
+#endif
+
/* path iteration */
for(;;) {
/* intersect scene */
@@ -499,6 +508,12 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
bool hit = scene_intersect(kg, &ray, visibility, &isect, NULL, 0.0f, 0.0f);
#endif
+#ifdef __KERNEL_DEBUG__
+ if(state.flag & PATH_RAY_CAMERA) {
+ debug_data.num_bvh_traversal_steps += isect.num_traversal_steps;
+ }
+#endif
+
#ifdef __LAMP_MIS__
if(kernel_data.integrator.use_lamp_mis && !(state.flag & PATH_RAY_CAMERA)) {
/* ray starting from previous non-transparent bounce */
@@ -719,6 +734,10 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
kernel_write_light_passes(kg, buffer, &L, sample);
+#ifdef __KERNEL_DEBUG__
+ kernel_write_debug_passes(kg, buffer, &state, &debug_data, sample);
+#endif
+
return make_float4(L_sum.x, L_sum.y, L_sum.z, 1.0f - L_transparent);
}
@@ -864,6 +883,11 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
PathState state;
path_state_init(kg, &state, rng, sample, &ray);
+#ifdef __KERNEL_DEBUG__
+ DebugData debug_data;
+ debug_data_init(&debug_data);
+#endif
+
for(;;) {
/* intersect scene */
Intersection isect;
@@ -889,6 +913,12 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
bool hit = scene_intersect(kg, &ray, visibility, &isect, NULL, 0.0f, 0.0f);
#endif
+#ifdef __KERNEL_DEBUG__
+ if(state.flag & PATH_RAY_CAMERA) {
+ debug_data.num_bvh_traversal_steps += isect.num_traversal_steps;
+ }
+#endif
+
#ifdef __VOLUME__
/* volume attenuation, emission, scatter */
if(state.volume_stack[0].shader != SHADER_NONE) {
@@ -1144,6 +1174,10 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
kernel_write_light_passes(kg, buffer, &L, sample);
+#ifdef __KERNEL_DEBUG__
+ kernel_write_debug_passes(kg, buffer, &state, &debug_data, sample);
+#endif
+
return make_float4(L_sum.x, L_sum.y, L_sum.z, 1.0f - L_transparent);
}