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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-09-28 00:19:17 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-09-28 00:19:17 +0400 |
commit | 53b05e4f06425aa3c20082da454d8114e58d53ed (patch) | |
tree | f89150d5b1558d5446baa94d688a543007d9ca21 /intern/cycles/kernel/kernel_path.h | |
parent | e1afaa02bfa88bc03296ae5a424b1a4274b0fe11 (diff) |
Cycles: Cleanup of the SSS volume stack update code
Was a leftover after the changed scene_intersect() which used to
be ifdefed depending on the __HAIR__ in the original patch.
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index b8994d940fd..5cd4504b7b3 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -371,9 +371,9 @@ ccl_device void kernel_path_subsurface_update_volume_stack(KernelGlobals *kg, Intersection isect; const float3 Pend = volume_ray.P + volume_ray.D*volume_ray.t; - while( - scene_intersect(kg, &volume_ray, PATH_RAY_ALL_VISIBILITY, - &isect, NULL, 0.0f, 0.0f)) { + while(scene_intersect(kg, &volume_ray, PATH_RAY_ALL_VISIBILITY + &isect, NULL, 0.0f, 0.0f)) + { ShaderData sd; shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0); kernel_volume_stack_enter_exit(kg, &sd, stack); |