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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-23 04:57:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-28 16:18:43 +0300
commit400e6f37b80dde3910b8d7a9d5e619b778a1c1ff (patch)
tree61ecd35d2231c0f7585dc0148638de00819638b5 /intern/cycles/kernel/kernel_path.h
parent9ddee885aea4d026bb0409a51a137706c95d318b (diff)
Cycles: reduce subsurface stack memory usage.
This is done by storing only a subset of PathRadiance, and by storing direct light immediately in the main PathRadiance. Saves about 10% of CUDA stack memory, and simplifies subsurface indirect ray code.
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index d43d6374c13..793fede0deb 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -222,7 +222,7 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(
kernel_volume_decoupled_free(kg, &volume_segment);
if(result == VOLUME_PATH_SCATTERED) {
- if(kernel_path_volume_bounce(kg, sd, throughput, state, L, ray))
+ if(kernel_path_volume_bounce(kg, sd, throughput, state, &L->state, ray))
return VOLUME_PATH_SCATTERED;
else
return VOLUME_PATH_MISSED;
@@ -244,7 +244,7 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(
kernel_path_volume_connect_light(kg, sd, emission_sd, *throughput, state, L);
/* indirect light bounce */
- if(kernel_path_volume_bounce(kg, sd, throughput, state, L, ray))
+ if(kernel_path_volume_bounce(kg, sd, throughput, state, &L->state, ray))
return VOLUME_PATH_SCATTERED;
else
return VOLUME_PATH_MISSED;
@@ -519,7 +519,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
}
#endif /* defined(__EMISSION__) */
- if(!kernel_path_surface_bounce(kg, sd, &throughput, state, L, ray))
+ if(!kernel_path_surface_bounce(kg, sd, &throughput, state, &L->state, ray))
break;
}
}
@@ -648,13 +648,11 @@ ccl_device_forceinline void kernel_path_integrate(
kernel_path_surface_connect_light(kg, &sd, emission_sd, throughput, state, L);
/* compute direct lighting and next bounce */
- if(!kernel_path_surface_bounce(kg, &sd, &throughput, state, L, ray))
+ if(!kernel_path_surface_bounce(kg, &sd, &throughput, state, &L->state, ray))
break;
}
#ifdef __SUBSURFACE__
- kernel_path_subsurface_accum_indirect(&ss_indirect, L);
-
/* Trace indirect subsurface rays by restarting the loop. this uses less
* stack memory than invoking kernel_path_indirect.
*/