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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 14:14:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 14:41:07 +0300
commitc47d669f247d4762cfeede867c43c638e40c14c3 (patch)
tree734299c81811955ebb56f211bd010a39f42dc6ef /intern/cycles/kernel/kernel_path.h
parent177a0ca131794a15d775577e4fa25c1d9e695d13 (diff)
Cleanup: comments (long lines) in cycles
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index aa9ce3621c7..f3e2a8a234a 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -437,8 +437,8 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
}
/* path termination. this is a strange place to put the termination, it's
- * mainly due to the mixed in MIS that we use. gives too many unneeded
- * shader evaluations, only need emission if we are going to terminate */
+ * mainly due to the mixed in MIS that we use. gives too many unneeded
+ * shader evaluations, only need emission if we are going to terminate */
float probability = path_state_continuation_probability(kg, state, throughput);
if (probability == 0.0f) {
@@ -464,7 +464,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
# ifdef __SUBSURFACE__
/* bssrdf scatter to a different location on the same object, replacing
- * the closures with a diffuse BSDF */
+ * the closures with a diffuse BSDF */
if (sd->flag & SD_BSSRDF) {
if (kernel_path_subsurface_scatter(
kg, sd, emission_sd, L, state, ray, &throughput, &ss_indirect)) {
@@ -575,8 +575,8 @@ ccl_device_forceinline void kernel_path_integrate(KernelGlobals *kg,
}
/* path termination. this is a strange place to put the termination, it's
- * mainly due to the mixed in MIS that we use. gives too many unneeded
- * shader evaluations, only need emission if we are going to terminate */
+ * mainly due to the mixed in MIS that we use. gives too many unneeded
+ * shader evaluations, only need emission if we are going to terminate */
float probability = path_state_continuation_probability(kg, state, throughput);
if (probability == 0.0f) {
@@ -601,7 +601,7 @@ ccl_device_forceinline void kernel_path_integrate(KernelGlobals *kg,
# ifdef __SUBSURFACE__
/* bssrdf scatter to a different location on the same object, replacing
- * the closures with a diffuse BSDF */
+ * the closures with a diffuse BSDF */
if (sd.flag & SD_BSSRDF) {
if (kernel_path_subsurface_scatter(
kg, &sd, emission_sd, L, state, ray, &throughput, &ss_indirect)) {