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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 14:14:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 14:41:07 +0300 |
commit | c47d669f247d4762cfeede867c43c638e40c14c3 (patch) | |
tree | 734299c81811955ebb56f211bd010a39f42dc6ef /intern/cycles/kernel/kernel_path.h | |
parent | 177a0ca131794a15d775577e4fa25c1d9e695d13 (diff) |
Cleanup: comments (long lines) in cycles
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index aa9ce3621c7..f3e2a8a234a 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -437,8 +437,8 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, } /* path termination. this is a strange place to put the termination, it's - * mainly due to the mixed in MIS that we use. gives too many unneeded - * shader evaluations, only need emission if we are going to terminate */ + * mainly due to the mixed in MIS that we use. gives too many unneeded + * shader evaluations, only need emission if we are going to terminate */ float probability = path_state_continuation_probability(kg, state, throughput); if (probability == 0.0f) { @@ -464,7 +464,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, # ifdef __SUBSURFACE__ /* bssrdf scatter to a different location on the same object, replacing - * the closures with a diffuse BSDF */ + * the closures with a diffuse BSDF */ if (sd->flag & SD_BSSRDF) { if (kernel_path_subsurface_scatter( kg, sd, emission_sd, L, state, ray, &throughput, &ss_indirect)) { @@ -575,8 +575,8 @@ ccl_device_forceinline void kernel_path_integrate(KernelGlobals *kg, } /* path termination. this is a strange place to put the termination, it's - * mainly due to the mixed in MIS that we use. gives too many unneeded - * shader evaluations, only need emission if we are going to terminate */ + * mainly due to the mixed in MIS that we use. gives too many unneeded + * shader evaluations, only need emission if we are going to terminate */ float probability = path_state_continuation_probability(kg, state, throughput); if (probability == 0.0f) { @@ -601,7 +601,7 @@ ccl_device_forceinline void kernel_path_integrate(KernelGlobals *kg, # ifdef __SUBSURFACE__ /* bssrdf scatter to a different location on the same object, replacing - * the closures with a diffuse BSDF */ + * the closures with a diffuse BSDF */ if (sd.flag & SD_BSSRDF) { if (kernel_path_subsurface_scatter( kg, &sd, emission_sd, L, state, ray, &throughput, &ss_indirect)) { |