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authorLukas Stockner <lukas.stockner@freenet.de>2018-06-15 12:03:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-15 23:16:06 +0300
commit799779d432309e518922d23e3a1d1b5baaece71d (patch)
treedf190f684ce9b86f412913bc0dc4b8dd07491e57 /intern/cycles/kernel/kernel_path.h
parent2b9edbc98becb540f1f907b7c31d7971b1603079 (diff)
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index b0f53aef2d5..d79b556c2ce 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -491,7 +491,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
#ifdef __AO__
/* ambient occlusion */
- if(kernel_data.integrator.use_ambient_occlusion || (sd->flag & SD_AO)) {
+ if(kernel_data.integrator.use_ambient_occlusion) {
kernel_path_ao(kg, sd, emission_sd, L, state, throughput, make_float3(0.0f, 0.0f, 0.0f));
}
#endif /* __AO__ */
@@ -661,7 +661,7 @@ ccl_device_forceinline void kernel_path_integrate(
#ifdef __AO__
/* ambient occlusion */
- if(kernel_data.integrator.use_ambient_occlusion || (sd.flag & SD_AO)) {
+ if(kernel_data.integrator.use_ambient_occlusion) {
kernel_path_ao(kg, &sd, emission_sd, L, state, throughput, shader_bsdf_alpha(kg, &sd));
}
#endif /* __AO__ */