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authorMai Lavelle <mai.lavelle@gmail.com>2017-02-16 14:24:13 +0300
committerMai Lavelle <mai.lavelle@gmail.com>2017-03-08 08:52:41 +0300
commit352ee7c3ef2b84568dd419edd208eb6619498f45 (patch)
treee1ab6a381c02b34245031111507db59eac25705b /intern/cycles/kernel/kernel_path_branched.h
parenta87766416ff2fe1ab942b26031782c550b5bb7a1 (diff)
Cycles: Remove ccl_fetch and SOA
Diffstat (limited to 'intern/cycles/kernel/kernel_path_branched.h')
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index ff2b828795d..d58960cae4e 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -42,17 +42,17 @@ ccl_device_inline void kernel_branched_path_ao(KernelGlobals *kg,
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
- if(dot(ccl_fetch(sd, Ng), ao_D) > 0.0f && ao_pdf != 0.0f) {
+ if(dot(sd->Ng, ao_D) > 0.0f && ao_pdf != 0.0f) {
Ray light_ray;
float3 ao_shadow;
- light_ray.P = ray_offset(ccl_fetch(sd, P), ccl_fetch(sd, Ng));
+ light_ray.P = ray_offset(sd->P, sd->Ng);
light_ray.D = ao_D;
light_ray.t = kernel_data.background.ao_distance;
#ifdef __OBJECT_MOTION__
- light_ray.time = ccl_fetch(sd, time);
+ light_ray.time = sd->time;
#endif /* __OBJECT_MOTION__ */
- light_ray.dP = ccl_fetch(sd, dP);
+ light_ray.dP = sd->dP;
light_ray.dD = differential3_zero();
if(!shadow_blocked(kg, emission_sd, state, &light_ray, &ao_shadow))
@@ -67,8 +67,8 @@ ccl_device_noinline void kernel_branched_path_surface_indirect_light(KernelGloba
RNG *rng, ShaderData *sd, ShaderData *indirect_sd, ShaderData *emission_sd,
float3 throughput, float num_samples_adjust, PathState *state, PathRadiance *L)
{
- for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
- const ShaderClosure *sc = &ccl_fetch(sd, closure)[i];
+ for(int i = 0; i < sd->num_closure; i++) {
+ const ShaderClosure *sc = &sd->closure[i];
if(!CLOSURE_IS_BSDF(sc->type))
continue;
@@ -140,8 +140,8 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
Ray *ray,
float3 throughput)
{
- for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
- ShaderClosure *sc = &ccl_fetch(sd, closure)[i];
+ for(int i = 0; i < sd->num_closure; i++) {
+ ShaderClosure *sc = &sd->closure[i];
if(!CLOSURE_IS_BSSRDF(sc->type))
continue;
@@ -169,7 +169,7 @@ ccl_device void kernel_branched_path_subsurface_scatter(KernelGlobals *kg,
Ray volume_ray = *ray;
bool need_update_volume_stack =
kernel_data.integrator.use_volumes &&
- ccl_fetch(sd, object_flag) & SD_OBJECT_INTERSECTS_VOLUME;
+ sd->object_flag & SD_OBJECT_INTERSECTS_VOLUME;
#endif /* __VOLUME__ */
/* compute lighting with the BSDF closure */