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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-22 16:00:52 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-24 04:43:02 +0300 |
commit | b85d36d8118f14cbc50d86fd90c9ac6c1a9d8a97 (patch) | |
tree | 6232e98446ec12948875dac28f235aee252fa617 /intern/cycles/kernel/kernel_path_branched.h | |
parent | e47629808404cd03019ed6de2c5d6fd5307630fa (diff) |
Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation,
which could get overwritten by another shader evaluation. But all closures
are immediatley converted to ShaderClosure now, so no longer needed.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_branched.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_branched.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h index bce8d361b62..c62c3a25405 100644 --- a/intern/cycles/kernel/kernel_path_branched.h +++ b/intern/cycles/kernel/kernel_path_branched.h @@ -488,7 +488,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg, /* setup shading */ shader_setup_from_ray(kg, &sd, &isect, &ray); - shader_eval_surface(kg, &sd, &state, 0.0f, state.flag, SHADER_CONTEXT_MAIN); + shader_eval_surface(kg, &sd, &state, 0.0f, state.flag); shader_merge_closures(&sd); #ifdef __SHADOW_TRICKS__ |