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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-14 22:53:00 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-20 20:38:08 +0300
commitd750d182e58f2a236bbf0a04806f2702a518b97e (patch)
tree5a19cef63707febe292f3f42a294681b301fb6d9 /intern/cycles/kernel/kernel_path_branched.h
parent8289b47e3a425207a2b1fb8e47b7002e90444ce2 (diff)
Code cleanup: remove hack to avoid seeing transparent objects in noise.
Previously the Sobol pattern suffered from some correlation issues that made the outline of objects like a smoke domain visible. This helps simplify the code and also makes some other optimizations possible.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_branched.h')
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 3994d8d4954..e525e008945 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -339,8 +339,8 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
/* scatter sample. if we use distance sampling and take just one
* sample for direct and indirect light, we could share this
* computation, but makes code a bit complex */
- float rphase = path_state_rng_1D_for_decision(kg, &ps, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, &ps, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D(kg, &ps, PRNG_PHASE);
+ float rscatter = path_state_rng_1D(kg, &ps, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
&ps, &pray, &sd, &tp, rphase, rscatter, &volume_segment, NULL, false);
@@ -466,7 +466,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
break;
}
else if(probability != 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, &state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, &state, PRNG_TERMINATE);
if(terminate >= probability)
break;