diff options
author | Lukas Stockner <lukasstockner97> | 2019-12-04 21:57:28 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-10 22:44:46 +0300 |
commit | e760972221e68d3c81f2ee3687cc71836dde8ae9 (patch) | |
tree | b1a2efbb17c05a429e4509d336a1eb14c73cfb8c /intern/cycles/kernel/kernel_path_branched.h | |
parent | 35b5888b157d05d378df3acc899d28856a9eb9a4 (diff) |
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.
Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.
Implemented by Lukas, with tweaks by Brecht.
Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'intern/cycles/kernel/kernel_path_branched.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_branched.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h index ea6b23e7eb4..39309379f0c 100644 --- a/intern/cycles/kernel/kernel_path_branched.h +++ b/intern/cycles/kernel/kernel_path_branched.h @@ -405,7 +405,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg, /* Shade background. */ if (!hit) { - kernel_path_background(kg, &state, &ray, throughput, &sd, L); + kernel_path_background(kg, &state, &ray, throughput, &sd, buffer, L); break; } @@ -417,7 +417,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg, if (!(sd.flag & SD_HAS_ONLY_VOLUME)) { # endif - shader_eval_surface(kg, &sd, &state, state.flag); + shader_eval_surface(kg, &sd, &state, buffer, state.flag); shader_merge_closures(&sd); /* Apply shadow catcher, holdout, emission. */ |