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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-22 10:57:36 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-05-22 18:36:38 +0300 |
commit | ca03eddfcc4416c46afe4b633e5e8364da217fa8 (patch) | |
tree | 2569e3f3d6e5aa5669a9036e759e8e465c15d219 /intern/cycles/kernel/kernel_path_state.h | |
parent | 9b9921b765bca2dacc7ec0633dcf0ab1ab68be68 (diff) |
Cleanup: remove Cycles layer bits checking in the kernel.
At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.
This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.
Reviewed By: sergey, dingto
Differential Revision: https://developer.blender.org/D2020
Diffstat (limited to 'intern/cycles/kernel/kernel_path_state.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_state.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h index 540f289eae0..ef3765f7d89 100644 --- a/intern/cycles/kernel/kernel_path_state.h +++ b/intern/cycles/kernel/kernel_path_state.h @@ -131,9 +131,6 @@ ccl_device_inline uint path_state_ray_visibility(KernelGlobals *kg, PathState *s /* todo: this is not supported as its own ray visibility yet */ if(state->flag & PATH_RAY_VOLUME_SCATTER) flag |= PATH_RAY_DIFFUSE; - /* for camera visibility, use render layer flags */ - if(flag & PATH_RAY_CAMERA) - flag |= kernel_data.integrator.layer_flag; return flag; } |