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authorLukas Stockner <lukas.stockner@freenet.de>2018-11-29 04:06:30 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2018-11-29 04:45:24 +0300
commit7fa6f72084b1364cddfbef4f06bbb244210d6967 (patch)
treeae4f682248bd5ba4f716ff60c6dbd67c5684b3d2 /intern/cycles/kernel/kernel_path_surface.h
parentfb057153b05555606d801d1e942113d40ec15cec (diff)
Cycles: Add sample-based runtime profiler that measures time spent in various parts of the CPU kernel
This commit adds a sample-based profiler that runs during CPU rendering and collects statistics on time spent in different parts of the kernel (ray intersection, shader evaluation etc.) as well as time spent per material and object. The results are currently not exposed in the user interface or per Python yet, to see the stats on the console pass the "--cycles-print-stats" argument to Cycles (e.g. "./blender -- --cycles-print-stats"). Unfortunately, there is no clear way to extend this functionality to CUDA or OpenCL, so it is CPU-only for now. Reviewers: brecht, sergey, swerner Reviewed By: brecht, swerner Differential Revision: https://developer.blender.org/D3892
Diffstat (limited to 'intern/cycles/kernel/kernel_path_surface.h')
-rw-r--r--intern/cycles/kernel/kernel_path_surface.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_path_surface.h b/intern/cycles/kernel/kernel_path_surface.h
index c9202ccb16d..0d18a1e8c77 100644
--- a/intern/cycles/kernel/kernel_path_surface.h
+++ b/intern/cycles/kernel/kernel_path_surface.h
@@ -217,6 +217,8 @@ ccl_device_inline void kernel_path_surface_connect_light(KernelGlobals *kg,
ShaderData *sd, ShaderData *emission_sd, float3 throughput, ccl_addr_space PathState *state,
PathRadiance *L)
{
+ PROFILING_INIT(kg, PROFILING_CONNECT_LIGHT);
+
#ifdef __EMISSION__
if(!(kernel_data.integrator.use_direct_light && (sd->flag & SD_BSDF_HAS_EVAL)))
return;
@@ -274,6 +276,8 @@ ccl_device bool kernel_path_surface_bounce(KernelGlobals *kg,
PathRadianceState *L_state,
ccl_addr_space Ray *ray)
{
+ PROFILING_INIT(kg, PROFILING_SURFACE_BOUNCE);
+
/* no BSDF? we can stop here */
if(sd->flag & SD_BSDF) {
/* sample BSDF */