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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-13 03:10:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-13 16:24:14 +0300
commitf77cdd1d59f6e895b567c4d5fdcc6f2440e03307 (patch)
tree2e275e1fc3c6348aa9907b62cc943a0eb0cc36d3 /intern/cycles/kernel/kernel_path_volume.h
parentc4c450045d072c79d02a1857f56ecf94689375c8 (diff)
Code cleanup: deduplicate some branched and split kernel code.
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_volume.h')
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index 3fd34ed10e2..e7e24f853c2 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -40,9 +40,7 @@ ccl_device_inline void kernel_path_volume_connect_light(
bool is_lamp;
/* connect to light from given point where shader has been evaluated */
-# ifdef __OBJECT_MOTION__
light_ray.time = sd->time;
-# endif
if(light_sample(kg, light_u, light_v, sd->time, sd->P, state->bounce, &ls))
{
@@ -134,9 +132,7 @@ ccl_device void kernel_branched_path_volume_connect_light(
BsdfEval L_light;
bool is_lamp;
-# ifdef __OBJECT_MOTION__
light_ray.time = sd->time;
-# endif
if(sample_all_lights) {
/* lamp sampling */