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authorThomas Dinges <blender@dingto.org>2015-03-13 02:09:13 +0300
committerThomas Dinges <blender@dingto.org>2015-03-13 02:09:13 +0300
commit3db0e1ef6a7171456535fb661753a416d7b13417 (patch)
tree51f9e1669f4dd6ac5cb8e556e20f3ef488581296 /intern/cycles/kernel/kernel_path_volume.h
parent0ed914a194b77fe5dbb864fdff4d09ebe465fa44 (diff)
Cycles: Simplify volume light connect code.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_volume.h')
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index 10576ac90d1..82dc0f97622 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -107,7 +107,7 @@ bool kernel_path_volume_bounce(KernelGlobals *kg, RNG *rng,
ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
ShaderData *sd, float3 throughput, PathState *state, PathRadiance *L,
- float num_samples_adjust, bool sample_all_lights, Ray *ray, const VolumeSegment *segment)
+ bool sample_all_lights, Ray *ray, const VolumeSegment *segment)
{
#ifdef __EMISSION__
if(!kernel_data.integrator.use_direct_light)
@@ -127,8 +127,8 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
if(UNLIKELY(light_select_reached_max_bounces(kg, i, state->bounce)))
continue;
- int num_samples = ceil_to_int(num_samples_adjust*light_select_num_samples(kg, i));
- float num_samples_inv = num_samples_adjust/(num_samples*kernel_data.integrator.num_all_lights);
+ int num_samples = light_select_num_samples(kg, i);
+ float num_samples_inv = 1.0f/(num_samples*kernel_data.integrator.num_all_lights);
RNG lamp_rng = cmj_hash(*rng, i);
if(kernel_data.integrator.pdf_triangles != 0.0f)
@@ -174,8 +174,8 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
/* mesh light sampling */
if(kernel_data.integrator.pdf_triangles != 0.0f) {
- int num_samples = ceil_to_int(num_samples_adjust*kernel_data.integrator.mesh_light_samples);
- float num_samples_inv = num_samples_adjust/num_samples;
+ int num_samples = kernel_data.integrator.mesh_light_samples;
+ float num_samples_inv = 1.0f/num_samples;
if(kernel_data.integrator.num_all_lights)
num_samples_inv *= 0.5f;