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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-22 23:35:47 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-05-23 23:29:24 +0300
commit999d5a67852b5958b9361c9888734ebc889e4a22 (patch)
tree5f3c5ad0409c77fc6ae3486420b3888fa1e2fea8 /intern/cycles/kernel/kernel_path_volume.h
parentaf4a04eae07184f7437a8c51858a4ddb8a2e3e4c (diff)
Cycles CUDA: reduce stack memory by reusing ShaderData.
57% less for path and 48% less for branched path.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_volume.h')
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index 9eb8b240b88..e45522a4641 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -19,7 +19,7 @@ CCL_NAMESPACE_BEGIN
#ifdef __VOLUME_SCATTER__
ccl_device void kernel_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
- ShaderData *sd, float3 throughput, PathState *state, PathRadiance *L)
+ ShaderData *sd, ShaderData *emission_sd, float3 throughput, PathState *state, PathRadiance *L)
{
#ifdef __EMISSION__
if(!kernel_data.integrator.use_direct_light)
@@ -44,11 +44,11 @@ ccl_device void kernel_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
if(ls.pdf == 0.0f)
return;
- if(direct_emission(kg, sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
+ if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, throughput, &L_light, shadow, 1.0f, state->bounce, is_lamp);
}
@@ -106,7 +106,7 @@ bool kernel_path_volume_bounce(KernelGlobals *kg, RNG *rng,
}
ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG *rng,
- ShaderData *sd, float3 throughput, PathState *state, PathRadiance *L,
+ ShaderData *sd, ShaderData *emission_sd, float3 throughput, PathState *state, PathRadiance *L,
bool sample_all_lights, Ray *ray, const VolumeSegment *segment)
{
#ifdef __EMISSION__
@@ -160,11 +160,11 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
if(ls.pdf == 0.0f)
continue;
- if(direct_emission(kg, sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
+ if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, tp*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
}
@@ -211,11 +211,11 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
if(ls.pdf == 0.0f)
continue;
- if(direct_emission(kg, sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
+ if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, tp*num_samples_inv, &L_light, shadow, num_samples_inv, state->bounce, is_lamp);
}
@@ -251,11 +251,11 @@ ccl_device void kernel_branched_path_volume_connect_light(KernelGlobals *kg, RNG
return;
/* sample random light */
- if(direct_emission(kg, sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
+ if(direct_emission(kg, sd, emission_sd, &ls, state, &light_ray, &L_light, &is_lamp)) {
/* trace shadow ray */
float3 shadow;
- if(!shadow_blocked(kg, state, &light_ray, &shadow)) {
+ if(!shadow_blocked(kg, emission_sd, state, &light_ray, &shadow)) {
/* accumulate */
path_radiance_accum_light(L, tp, &L_light, shadow, 1.0f, state->bounce, is_lamp);
}