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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-08-23 04:57:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-09-28 16:18:43 +0300 |
commit | 400e6f37b80dde3910b8d7a9d5e619b778a1c1ff (patch) | |
tree | 61ecd35d2231c0f7585dc0148638de00819638b5 /intern/cycles/kernel/kernel_path_volume.h | |
parent | 9ddee885aea4d026bb0409a51a137706c95d318b (diff) |
Cycles: reduce subsurface stack memory usage.
This is done by storing only a subset of PathRadiance, and by storing
direct light immediately in the main PathRadiance. Saves about 10% of
CUDA stack memory, and simplifies subsurface indirect ray code.
Diffstat (limited to 'intern/cycles/kernel/kernel_path_volume.h')
-rw-r--r-- | intern/cycles/kernel/kernel_path_volume.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h index 3cf897ac49c..b6a856baf24 100644 --- a/intern/cycles/kernel/kernel_path_volume.h +++ b/intern/cycles/kernel/kernel_path_volume.h @@ -68,7 +68,7 @@ bool kernel_path_volume_bounce( ShaderData *sd, ccl_addr_space float3 *throughput, ccl_addr_space PathState *state, - PathRadiance *L, + PathRadianceState *L_state, ccl_addr_space Ray *ray) { /* sample phase function */ @@ -87,7 +87,7 @@ bool kernel_path_volume_bounce( return false; /* modify throughput */ - path_radiance_bsdf_bounce(L, throughput, &phase_eval, phase_pdf, state->bounce, label); + path_radiance_bsdf_bounce(kg, L_state, throughput, &phase_eval, phase_pdf, state->bounce, label); /* set labels */ state->ray_pdf = phase_pdf; |