Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-02-17 03:47:18 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-02-17 18:26:24 +0300
commit68dd7617d705dd255b29b99074afa107ce38031e (patch)
tree1e253ab76b87e7f22a09db2f1137db3a1b8ecb6c /intern/cycles/kernel/kernel_projection.h
parent8119f0aad21c3ce88e82d68ed20cd5a8edc99703 (diff)
Cycles: add utility functions for zero float2/float3/float4/transform
Ref D8237, T78710
Diffstat (limited to 'intern/cycles/kernel/kernel_projection.h')
-rw-r--r--intern/cycles/kernel/kernel_projection.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
index f74ced45fd5..387af54cf27 100644
--- a/intern/cycles/kernel/kernel_projection.h
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -56,7 +56,7 @@ ccl_device float3 spherical_to_direction(float theta, float phi)
ccl_device float2 direction_to_equirectangular_range(float3 dir, float4 range)
{
if (is_zero(dir))
- return make_float2(0.0f, 0.0f);
+ return zero_float2();
float u = (atan2f(dir.y, dir.x) - range.y) / range.x;
float v = (acosf(dir.z / len(dir)) - range.w) / range.z;
@@ -103,7 +103,7 @@ ccl_device float3 fisheye_to_direction(float u, float v, float fov)
float r = sqrtf(u * u + v * v);
if (r > 1.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_float3();
float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f);
float theta = r * fov * 0.5f;
@@ -136,7 +136,7 @@ fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float wi
float r = sqrtf(u * u + v * v);
if (r > rmax)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_float3();
float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f);
float theta = 2.0f * asinf(r / (2.0f * lens));
@@ -158,7 +158,7 @@ ccl_device float3 mirrorball_to_direction(float u, float v)
dir.z = 2.0f * v - 1.0f;
if (dir.x * dir.x + dir.z * dir.z > 1.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
+ return zero_float3();
dir.y = -sqrtf(max(1.0f - dir.x * dir.x - dir.z * dir.z, 0.0f));