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authorDalai Felinto <dfelinto@gmail.com>2012-11-09 13:11:24 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-11-09 13:11:24 +0400
commit03cc3b94c94c38767802bccac4e9384ab704065a (patch)
tree7ba06b3851597d75a77f45053b2cfd35ef0d0f42 /intern/cycles/kernel/kernel_projection.h
parentffbf0a1b12ae840f5fd5a21b3663743ee9beb26c (diff)
Fisheye Equidistant Lens algorith bugfix
r = lens * theta Thanks for Adriano Oliveira for reporting this and chasing down the right formula. Now fulldome works no longer need to use equisolid + a specific lens+sensor size. And happy birthday to me. And yes, that's how I celebrate it ;)
Diffstat (limited to 'intern/cycles/kernel/kernel_projection.h')
-rw-r--r--intern/cycles/kernel/kernel_projection.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
index 64747bcb42e..6516b9e4d82 100644
--- a/intern/cycles/kernel/kernel_projection.h
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -98,7 +98,7 @@ __device float3 fisheye_to_direction(float u, float v, float fov)
return make_float3(0.0f, 0.0f, 0.0f);
float phi = acosf((r != 0.0f)? u/r: 0.0f);
- float theta = asinf(r) * (fov / M_PI_F);
+ float theta = r * fov * 0.5f;
if(v < 0.0f) phi = -phi;