diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-18 18:15:57 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-18 18:15:57 +0400 |
commit | d43682d51bbe70448b328980d29c3a08cf4d4a26 (patch) | |
tree | f4e265a9280e67756d8cb284a392dc1ed084b96f /intern/cycles/kernel/kernel_random.h | |
parent | a2541508ac9918ce614b87a88f25993788b3ce3b (diff) |
Cycles: Subsurface Scattering
New features:
* Bump mapping now works with SSS
* Texture Blur factor for SSS, see the documentation for details:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Subsurface_Scattering
Work in progress for feedback:
Initial implementation of the "BSSRDF Importance Sampling" paper, which uses
a different importance sampling method. It gives better quality results in
many ways, with the availability of both Cubic and Gaussian falloff functions,
but also tends to be more noisy when using the progressive integrator and does
not give great results with some geometry. It works quite well for the
non-progressive integrator and is often less noisy there.
This code may still change a lot, so unless you're testing it may be best to
stick to the Compatible falloff function.
Skin test render and file that takes advantage of the gaussian falloff:
http://www.pasteall.org/pic/show.php?id=57661
http://www.pasteall.org/pic/show.php?id=57662
http://www.pasteall.org/blend/23501
Diffstat (limited to 'intern/cycles/kernel/kernel_random.h')
-rw-r--r-- | intern/cycles/kernel/kernel_random.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h index c86ac34a057..be848d9bb16 100644 --- a/intern/cycles/kernel/kernel_random.h +++ b/intern/cycles/kernel/kernel_random.h @@ -235,7 +235,14 @@ __device void path_rng_end(KernelGlobals *kg, __global uint *rng_state, RNG rng) #endif -__device float lcg_step(uint *rng) +__device uint lcg_step_uint(uint *rng) +{ + /* implicit mod 2^32 */ + *rng = (1103515245*(*rng) + 12345); + return *rng; +} + +__device float lcg_step_float(uint *rng) { /* implicit mod 2^32 */ *rng = (1103515245*(*rng) + 12345); @@ -245,7 +252,7 @@ __device float lcg_step(uint *rng) __device uint lcg_init(uint seed) { uint rng = seed; - lcg_step(&rng); + lcg_step_uint(&rng); return rng; } |