diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-12 19:42:35 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-10-12 19:42:35 +0400 |
commit | 7503a7edfba9496521baefd70fe6cbcbfce5127b (patch) | |
tree | 9800ef871191ce52396048681d393d62c0c30cc5 /intern/cycles/kernel/kernel_shader.h | |
parent | 85818c8209bc6df4f60c7e86173521f5fa1a5a96 (diff) |
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.
This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index c1bcbb067b5..7ca7f96d73b 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -482,7 +482,7 @@ __device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd, #else #ifdef __SVM__ - svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, randb, path_flag); + svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag); #else bsdf_diffuse_setup(sd, &sd->closure); sd->closure.weight = make_float3(0.8f, 0.8f, 0.8f); @@ -500,7 +500,7 @@ __device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int pa #else #ifdef __SVM__ - svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, 0.0f, path_flag); + svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, 0.0f, path_flag); #ifdef __MULTI_CLOSURE__ float3 eval = make_float3(0.0f, 0.0f, 0.0f); @@ -562,7 +562,7 @@ __device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd, #ifdef __OSL__ OSLShader::eval_volume(kg, sd, randb, path_flag); #else - svm_eval_nodes(kg, sd, SHADER_TYPE_VOLUME, randb, path_flag); + svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag); #endif #endif } |