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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-12 19:42:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-10-12 19:42:35 +0400
commit7503a7edfba9496521baefd70fe6cbcbfce5127b (patch)
tree9800ef871191ce52396048681d393d62c0c30cc5 /intern/cycles/kernel/kernel_shader.h
parent85818c8209bc6df4f60c7e86173521f5fa1a5a96 (diff)
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume. This may break the volume rendering patch, but shaders with volume closures still get tagged as having volume closures, so it should be fixable without too many changes.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index c1bcbb067b5..7ca7f96d73b 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -482,7 +482,7 @@ __device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
#else
#ifdef __SVM__
- svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, randb, path_flag);
+ svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag);
#else
bsdf_diffuse_setup(sd, &sd->closure);
sd->closure.weight = make_float3(0.8f, 0.8f, 0.8f);
@@ -500,7 +500,7 @@ __device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int pa
#else
#ifdef __SVM__
- svm_eval_nodes(kg, sd, SHADER_TYPE_SURFACE, 0.0f, path_flag);
+ svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, 0.0f, path_flag);
#ifdef __MULTI_CLOSURE__
float3 eval = make_float3(0.0f, 0.0f, 0.0f);
@@ -562,7 +562,7 @@ __device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
#ifdef __OSL__
OSLShader::eval_volume(kg, sd, randb, path_flag);
#else
- svm_eval_nodes(kg, sd, SHADER_TYPE_VOLUME, randb, path_flag);
+ svm_eval_nodes(kg, sd, SHADER_TYPE_CLOSURE, randb, path_flag);
#endif
#endif
}