diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-15 12:03:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-15 23:16:06 +0300 |
commit | 799779d432309e518922d23e3a1d1b5baaece71d (patch) | |
tree | df190f684ce9b86f412913bc0dc4b8dd07491e57 /intern/cycles/kernel/kernel_shader.h | |
parent | 2b9edbc98becb540f1f907b7c31d7971b1603079 (diff) |
Cycles: change Ambient Occlusion shader to output colors.
This means the shader can now be used for procedural texturing. New
settings on the node are Samples, Inside, Local Only and Distance.
Original patch by Lukas with further changes by Brecht.
Differential Revision: https://developer.blender.org/D3479
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 937a50cba8b..b83460b3ffb 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -914,10 +914,6 @@ ccl_device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_fac eval += sc->weight*ao_factor; N += bsdf->N*fabsf(average(sc->weight)); } - else if(CLOSURE_IS_AMBIENT_OCCLUSION(sc->type)) { - eval += sc->weight; - N += sd->N*fabsf(average(sc->weight)); - } } *N_ = (is_zero(N))? sd->N : normalize(N); |