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authorMartijn Berger <mberger@denc.com>2014-09-24 15:34:28 +0400
committerMartijn Berger <mberger@denc.com>2014-09-24 15:34:28 +0400
commit25ec0d97f988154583295335c22a9ccd7894fe65 (patch)
treecab4dd66d4467e46a753d5d179c4a5990e0b96ca /intern/cycles/kernel/kernel_shader.h
parentcbffc7499ef89cac19c07ee2116b8e1e5d38afe5 (diff)
make "tri_shader" an int instead of a float
tri_shader does no longer need to a float. Reviewers: dingto, sergey Reviewed By: dingto, sergey Subscribers: dingto Projects: #cycles Differential Revision: https://developer.blender.org/D789
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index e7c16c1db6e..db08c328d7e 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -87,7 +87,7 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
if(sd->type & PRIMITIVE_TRIANGLE) {
/* static triangle */
float3 Ng = triangle_normal(kg, sd);
- sd->shader = __float_as_int(kernel_tex_fetch(__tri_shader, sd->prim));
+ sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
/* vectors */
sd->P = triangle_refine(kg, sd, isect, ray);
@@ -166,7 +166,7 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
/* fetch triangle data */
if(sd->type == PRIMITIVE_TRIANGLE) {
float3 Ng = triangle_normal(kg, sd);
- sd->shader = __float_as_int(kernel_tex_fetch(__tri_shader, sd->prim));
+ sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
/* static triangle */
sd->P = triangle_refine_subsurface(kg, sd, isect, ray);
@@ -1026,7 +1026,7 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
#ifdef __HAIR__
if(kernel_tex_fetch(__prim_type, isect->prim) & PRIMITIVE_ALL_TRIANGLE) {
#endif
- shader = __float_as_int(kernel_tex_fetch(__tri_shader, prim));
+ shader = kernel_tex_fetch(__tri_shader, prim);
#ifdef __HAIR__
}
else {