diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 05:27:48 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2013-12-28 19:57:10 +0400 |
commit | 37c4d6a50a7dc8e819ecab208f150ceb0ae1d01c (patch) | |
tree | dfb741142554015bb046ee20aedab3198637263e /intern/cycles/kernel/kernel_shader.h | |
parent | a35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (diff) |
Cycles Volume Render: add flags to quickly detect when objects have a volume shader.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 012aa4a7e19..6be8b66c150 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -376,7 +376,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat sd->N = -ray->D; sd->Ng = -ray->D; sd->I = -ray->D; - sd->shader = kernel_data.background.shader; + sd->shader = kernel_data.background.surface_shader; sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2); #ifdef __OBJECT_MOTION__ sd->time = ray->time; |