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authorSergey Sharybin <sergey.vfx@gmail.com>2017-08-11 10:33:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-08-11 14:49:50 +0300
commitbd069a89aa3a2d166bc7cb4746a2b757497fdddc (patch)
treea16dad6a4c54b6ec2925758448109c0bccc2dae9 /intern/cycles/kernel/kernel_shader.h
parent59a52fef6cebac25a296a9c8cc76017bf471f7ee (diff)
Fix T52229: Shadow Catcher artifacts when under transparency
Added some extra tirckery to avoid background being tinted dark with transparent surface. Maybe a bit hacky, but seems to work fine.
Diffstat (limited to 'intern/cycles/kernel/kernel_shader.h')
-rw-r--r--intern/cycles/kernel/kernel_shader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 90b936d83c9..f553599a2e4 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -669,7 +669,7 @@ ccl_device void shader_bsdf_blur(KernelGlobals *kg, ShaderData *sd, float roughn
}
}
-ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
+ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, const ShaderData *sd)
{
if(sd->flag & SD_HAS_ONLY_VOLUME)
return make_float3(1.0f, 1.0f, 1.0f);
@@ -677,7 +677,7 @@ ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
float3 eval = make_float3(0.0f, 0.0f, 0.0f);
for(int i = 0; i < sd->num_closure; i++) {
- ShaderClosure *sc = &sd->closure[i];
+ const ShaderClosure *sc = &sd->closure[i];
if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) // todo: make this work for osl
eval += sc->weight;